November 14th, 2023 Livestream Q&A: What do the different colours on the planned Map changes mean?

November 14th, 2023 Livestream

Q&A: What do the different colours on the planned Map changes mean?

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yeah, just to clarify a few things as well I people asking about it here like the the green map the green area are like these are mostly finished areas, there's there's some like foliage tweaks polish maybe here and there I also know that like yeah exactly green doesn't mean we're never going to touch it again it just means that we would like to avoid having to make any more Chang there but if pops up we will so if it's bug fixes of course we'll do that but also things like we are going to like make the water look better so that will affect a lot of areas still but it doesn't mean we're going to do like big foliage overhaul or anything anymore like the area should still largely feel the same it'll just be like like equalizing quality across assets maybe a little bit of like spit and polish here and there and some bug fixes but hopefully we can leave them as is and then you have, blue which is like and also shouldn't affect your factories if you built anything anywhere like you shouldn't really yeah Green Green is very safe like green is fully safe for for building because we don't want to do any structural changes there anymore yeah unless there's truly something wrong and then okay so let's do category for so the red ones mean that there's going to be pretty significant folage changes landscape may change in this at this point so like if you have factories there you might run into any situation where like some some of the landscape may move or, there might be like a rock or some weird thing pop up in the middle of your factory and stuff like that and the blue one I guess is some something in between where like there's going to be, foliage changes most likely but like landscape should be fairly set in stone at that point blue should be ideally only visual changes no structural changes red has a chance for some small structural changes like landscape sculpting but of course as we work we always try to make sure that it it's going to be pretty faithful to what was there before and it's not going to like break anything too badly with your factories so like no nothing like spy Coast where we actually fully like rebuild all the cliffs and everything, here it's basically like we'll we'll we'll try to keep everything in place unless there's truly an issue like but yeah there is a higher chance of of structural changes being needed there because of specific issues that that area has that we want to address actually some people have pointed out