November 14th, 2023 Livestream Q&A: What is the biggest hurdle in making Biomes?

November 14th, 2023 Livestream

Q&A: What is the biggest hurdle in making Biomes?

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but is there any is there anything right now in the way you're making Maps right now we're like, so like say we're making a new biome right which we're not by the way just clarifying that, say that we were say that we wanted to make a new biome what would be like the biggest hurdle you feel like to to make that happen I mean, I think it is like once there's an established vision and we've made made our test areas it is the actual populating of the place so like let's say the the the placement of the cliffs and Landscaping is done we know where roads are going to be we know where the resources aren't going to be, and then it's just like the placement of the actual plants in general is quite repetitive and take takes quite a long time, and if we could for example designate specific areas of like okay here's here's where we need plants and we can kind of generate some stuff and then go in and make it like nicer like something like that for example so we don't have to do the populating with the foliage but we can do the editing by hand after for example that would be an idea of like kind of streamlining streamlining this stuff, also things like Rivers or sculpting Landscapes if we could have like spline tools are pretty awesome and you can kind of like remove a bunch of steps by by having like more buil-in, kind of parts of a of a spine to let's say you know you have a river spline and that's just kind of a spline means that you can you have a line with points and that asset follows that line with points so in case of the river that means you can, essentially draw a line and that a river will follow this the shape of this line, rudimentary explained, and then you can maybe make that sculpt out the landscape around it you can make it populate the edges with specific plants, you can, make it like the the material change depending on the angle of the water so like the more rapid Parts would have more foam Etc like there's there's a lot of small additions you can add that remove kind of manual input that would like kind of automate these things so in a way procedural development can also look at tools like that but it's like the the the the lines blurry in that sense of okay when if it truly become procedural versus like is it just a tool that we manually still use yeah yeah because I guess you could theoretically like make a segment of the map and like train the machine to like look at this and like just repeat it but you'd still need to sort of manually create that and like get that we to go and fix a lot of stuff yeah yeah I mean there's there's there's no way they'll like it'll get it right and there's going to be so many exceptions because like there's no way for us to give like one area that teaches it everything it needs to know yeah all right anyways so that's sort of