June 9th, 2023 Video Q&A: Aren't these a little too overpowered?

June 9th, 2023 Video

Q&A: Aren't these a little too overpowered?

https://youtube.com/embed/T2lOiHtygVM?autoplay=1&start=670&end=843

This question has 2 related videos
Suggested Wiki Reference Code <ref name="yt-T2lOiHtygVM,670.67,842.9754666666666">[https://youtube.com/embed/T2lOiHtygVM?autoplay=1&start=670&end=843 YouTube - June 9th, 2023 Video - Q&A: Aren't these a little too overpowered?]</ref>

Topics

Transcript

I know what you're thinking these sound fun but aren't these a little too op juice velvet man that's what you guys sound like now I need a drink of water holy, yeah yeah a lot of these are absolutely too op for satisfactory and many of them I think undermine what the you know originally intended experience of satisfactory satisfactory and many of them in my opinion undermine, what the original you know intended, experience of satisfactory was supposed to be for example flying alone undermines exploration, and render certain items like jet packs hover packs maybe even zip lines and things like that, basically Obsolete and ladders obsolete, and generally speaking we still do want satisfactory to be challenging as far as planning your factory number crunching organizing and designing your factories where you want to place them these kind of decisions even combat and exploration as far as that goes we still want that to be a little bit challenging as well the feeling of being, a little overwhelmed within satisfactory thinking about all the things you need to do next but then overcoming that sensation is a core more experience to what we're trying to strive for in satisfactory having said that though but what we intend satisfactory to be is not always the way that some people like to play the game some people might just want to build stuff and some just might have accessibility needs and this has been clear this has been clearly demonstrated through feature requests on the QA site and not only that but also when we just look at the Modern Community how thriving that is people just want to have different experiences with satisfactory if that's what they want to do and so that's kind of why we want to offer some of these features out of the box however in doing this we actually ran into a lot of roadblocks internally a lot of back and forth about this, trying to figure out well like you know how much is too much is this undermining our entire game but we also want to provide these features you know what do we do like if the settings are there and they're too easy to access the temptation to shortcut the game the second you get challenged is maybe too great and might ruin certain people's satisfaction with the game long term gamers are at the end of the day often very quick to opt optimize the way they're fun if they can exploit something or use use cheats or something like that or additional options but we're also giving these features so we don't want them to be too hard to access you know for the people who, you know want to play the game in a different way people who are optimizing their fun to to have as much fun as they can have specifically them right and not only that one other thing we wanted is that we wanted the ability for people who had existing saves who have done their time in the game hundreds of hours on their save file who want to you know mess around with Advanced game settings we wanted them to be able to opt into that as well and yeah it has been quite a process to try and balance all of these needs and concerns as we were doing this but we think we've I think we've come to something that works pretty well but would obviously love your feedback on this so how do you access the features