January 19th, 2019 Video Nathalie Talk: Different approaches depending on different stages of development

January 19th, 2019 Video

Nathalie Talk: Different approaches depending on different stages of development

https://youtube.com/embed/SslJr_Fv6qw?autoplay=1&start=96&end=141

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becoming fun we were figuring out the workflow like how did we want to do things and what approached it we want to take and it depends on where in development you are so two years ago it was like getting stuff out quickly like getting prototypes out in order to be able like see like does this work do we enjoy it do we need it and the part like it doesn't even really contain any art now that were mostly polishing stuff up it's more about really like tweaking small things we need to change these icons because people don't understand what these icons mean tweaking an animation or that color doesn't really look like it should but a construction menu that we have in satisfactory that menu has gone I think through over 20 iteration it's used so often and it serves a lot of different purposes in the game I wouldn't say UI