March 22nd, 2024 Video
Circular Foundations
https://youtube.com/embed/QZJ27aFaoJc?autoplay=1&start=317&end=443
Suggested Wiki Reference Code
<ref name="yt-QZJ27aFaoJc,317.3503666666667,442.60883333333334">[https://youtube.com/embed/QZJ27aFaoJc?autoplay=1&start=317&end=443 YouTube - March 22nd, 2024 Video - Circular Foundations]</ref>
Topics
- Features > Buildables > Foundations
- Features > Possible Features
- Satisfactory Updates > Released > Satisfactory 1.0
Transcript
game okay so, I think I'm going to get crucified for saying this but yeah one thing that's not coming at 1.0 is the ability to easily build circular foundations, now I know this is one of the most requested things from our community in terms of building in the game but unfortunately it's a complicated problem at first glance this might seem like a trivial thing to implement by just slapping you know a bunch of triangular pieces together and call it a day, but that's not necessarily the case as different people sort of want different outcomes on this topic and in some cases we might need to like sort of redesign how our current build system functions just to be able to support fully given like what people are asking for even if we did add separate bill pieces such as like equilateral triangular Bill pieces or whatever ever, we still need to manage all the dependencies that all our foundation pieces and all our wall pieces and such already have at the moment that's not to say that we can't do any of these things it's just that when we looked at like prioritizing development for the game we always find that like there are other things that don't exist in the game right now that we think are more worth working on because people are already able to build Ciro platforms, granted that they're a bit like finicky and annoying to build and they don't look perfect you know and there's a bunch of Z fighting you know Etc ET but there are detailed guides out there on how to do this and since the addition of blueprints it's become easier to build stuff that curves and make these sort of circular foundations so I highly recommend checking some of these tutorials out people are already able to like do really creative stuff with curves and while it's not a smooth experience you know people, aren't limited by it but there are limitations to other aspects of the game where you know certain features straight up don't exist so we could definitely improve that aspect of the game, but it always comes down to like iation and and what we work on and you know maybe we we sort of dropped the ball on this decision specifically maybe it would have been really, Worth to prioritize this aspect of the game, I guess it's hard for you guys to sort of weigh in on this right now given that you don't really know all the details for everything that's coming at 1.0 yet so so yeah like once the game is out do tell us on the qway side if we should prioritize this next and on the topic of that I also