September 6th, 2022 Livestream Snutt Talk: Multiplayer networking

September 6th, 2022 Livestream

Snutt Talk: Multiplayer networking

https://youtu.be/PWA9BHfeOhY

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Transcript

did just not pause which is really nice yeah it's because you're you're you're dropping out of like well the dedicated server is paused kind of because it's stalling because it's doing the saving, you can still run on a client and the server will have to catch up so if it takes a long time for server to save then it has like this huge buffered inputs and like oh people running around while I was saving, which can cause other issues mind you, you can you can get input overflow and stuff like that which is very fun problem I've been working on specifically for satisfactory, buffer overflow on on net packets very annoying problems to solve, oh boy don't get into networking kids it is not a good time okay just saying I am amazed that our game runs as wallet as it does today that is that is no no small task, yeah networking is fun