January 22nd, 2020 Livestream Q&A: Any downsides to playing experimental

January 22nd, 2020 Livestream

Q&A: Any downsides to playing experimental

https://youtu.be/PJEaT3SIv0U

This question has 2 related videos
Suggested Wiki Reference Code <ref name="yt-PJEaT3SIv0U">[https://youtu.be/PJEaT3SIv0U YouTube - January 22nd, 2020 Livestream - Q&A: Any downsides to playing experimental]</ref>

Topics

Transcript

yeah any downsides of playing experimental it's a little bit more buggy yeah, other than that it's the same game yeah I think maybe we have to rethink it a little bit I don't know I'll talk to him yeah folks about it later we want to make it as seamless as possible because like but we also like because like early access that's on there well we didn't update this is a specific case because yeah because I was going to say like there's also this update that came out on experimental before this was kind of special as well because we haven't usually when we do our where our releases on experimental and stuff like that we're very like on the nose of fixing things when people point it out so like if there are big issues we're like we want to fix that as soon as possible but we we're kind of like in this weird, state where we had stuff that we wanted to test on experimental and release, which were the the serialization oh sorry no the parallelization to make the game more multi-threaded and we were like we want to test that early like if we wait for update three and release it on like when we do like what if there are big issues like it's a pretty big thing to to do that, so and we were in this weird state we're like but we want to spend time fixing it up so we can release update 3 as soon as possible so we decided that let's release this version that's on experimental right now and try and not like try and focus on keep working on day 3. so we at least get some version out that's updated for the community yeah, yeah but it's also like in a really weird state where it's like we can't update to experimental without updating update three like and normally like through like version control and stuff you can create different builds so that would be able to do that you can work different parallel builds but this one is a specific case yeah where it's not possible like because we upgraded the engine which is a very very big deal when it comes to game development in general because if you want to do stuff with the old version you have to like have a comp like for us in this case we have to have like a specific workstation that has that old version of the engine because it involves like having an old version of visual studio and like having it all set up to work with that engine which is like it's a big thing to just change step back and forth so we can't have someone be like just switch back and forth so like if we want to change stuff on this the version that's actually experimental right now it's like it's a lot of work it's a day of just like setting it up so you can start working on it, unfortunately yeah, which will not be the case hopefully in the future yeah I think I think it'll be better later yeah