January 12th, 2021 Livestream
Q&A: Please give us tips to decrease/avoid Multiplayer delays?
This question has a related video
- August 11th, 2020 Livestream Jace Talk: Massive Bases, Multiplayer lag, and Dedicated Servers https://clips.twitch.tv/RealPrettiestKoalaBloodTrail
Suggested Wiki Reference Code
<ref name="yt-NGyFncgCUyo">[https://youtu.be/NGyFncgCUyo YouTube - January 12th, 2021 Livestream - Q&A: Please give us tips to decrease/avoid Multiplayer delays?]</ref>
Topics
Transcript
please give us tips to decrease avoid nasty multiplayer delays thanks, do we have any tips for that, uninstall I don't
[Music]
up the network quality, you can also try down like decreasing it, and see because it depends what kind of issue you're having yeah that's that is the thing because, if you if you decrease it if you're having like lag when you're like running around and stuff like that if you decrease it you might improve that lag but if you're having lag by like big factors and stuff like that you need to increase it because you need to send more data, in a short amount of time but it really like this in the engine upgrade there's gonna be pretty sure there's going to be some improvement to this so check try out that version back up your safes before you do and we are going to we are working on improving that stuff so but for tips right now I like it it really is like try and build wide I guess and try to build like try to separate your factory so that when when like if you're playing multiplayer and you're both in like one segment of the map it doesn't like render all the stuff because like if you're server and you're on like two different parts of the map like if I'm in in factory a and someone is on factory b the server still has to run the stuff for player the second player but if you're close together then there's less stuff to to replicate over the internet and less stuff for the server to, to simulate because when we when you're far away from stuff we remove as much as we can yeah but that's kind of like an in theory thing yeah in theory that should help but whether that's going to help your particular situation is not necessarily guaranteed so it's also hard because like it can also be a lot of different issues with like your network configuration and like your specific connection that you have with whoever you're playing with and their network like their railroad configuration their firewall configuration like it's such a huge mess of like different things where things can go wrong and there are a lot of systems that you know try to figure out when you're connecting and stuff like that to like figure out like what is the best way to you send data and stuff like that and sometimes it gets it sometimes it doesn't there are relay servers like sometimes if you can't connect the the the quote unquote good way with direct connect or like whether we're where it's actually pretty pure sometimes we'll use a relay server where you're actually communicating through another server which can cause a lot of just delay it's like it's just a complicated [ __ ] mess don't make multiplayer games y'all