February 11th, 2020 Livestream Markus Talk: What I've been working on (optimisation)

February 11th, 2020 Livestream

Markus Talk: What I've been working on (optimisation)

https://youtu.be/LmzVhKaW_5I

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it feels like I've started so many treads on different stuff like for instance I've started, a year back it was supposed to go in before the really early access release I started on sub-level saving that we instead of everything right now the how the game works is everything that needs to be saved needs to be always loaded into memory and that's a nightmare for optimization and what I started to do was start to write so that you can put them in levels and then load it from there yeah and then save them and load them whenever the level streams in and out and I've started that and it was supposed to go in when the patch before we went live but it like we talked about it for like two, two and a half years and it never but I the code is still there that I started writing it's like maybe sixty percent done but I never had time to just revisit it and finish it up and get that optimization in