February 4th, 2025 Livestream
Q&A: Has Hannah worked with designing in partial/fully procedural seed mapping systems before?
This question has 2 related videos
- February 4th, 2025 Livestream Q&A: Would Hannah like to try making Maps with gaming mini terrain + photogrammetry or VR? https://www.youtube.com/watch?v=AkgmHnsbhYM
- November 14th, 2023 Livestream Q&A: Why does Satisfactory use custom level design rather than procedural stuff? https://youtube.com/embed/ToXUov_ylfo?autoplay=1&start=5299&end=5584
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Hannah have you worked with designing impartial or fully procedural seed mapping systems before and do you feel, do you feel you could still build an artistic map world, I haven't really worked too much with procedural I know some of how it works and how like some other games use it as well, I think I think going fully procedural is tricky I mean in a sense like it won't ever be fully random because it is still humans behind the scenes kind of building the rulle set with how the world is built and like how how everything's put together and they're still going to everything's still going to go through a human filter I guess, but so there's definitely still place for creativity there but I do think it has a cost if you go like the more procedural you go I think it's a great tool in many ways but the more procedur you go I think the harder it is to create something that personally connects with people, and at least at least with how things are now I can't speak for the future but- I really feel like it's like you you essentially sacrifice quality over for scope a little bit where where, there's just it it can make things easier for whoever's doing the the addressing and the World building and all of that stuff in many ways and you can you can do parts of it B more procedural and I think that's really where it shines where you offload the most tedious, and like cost heavy work from people but they get to still go in and build things to really fit your vision fits what you want the players to experience to really add that human touch that that is tangible yeah right but, yeah it's It's Tricky I haven't really worked with it personally so this is me just kind of going from secondhand experience but also from like kind of how I think about it being kind of outside of it still yeah cool