September 19th, 2018 Video Joel Talk: Ambient Sound Design

September 19th, 2018 Video

Joel Talk: Ambient Sound Design

https://youtube.com/embed/LDbnPHbnba0?autoplay=1&start=56&end=114

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Transcript

We have a fairly huge map and that has to be filled with a lot of different ambient sounds for a lot of different varied ecological areas. We've had help from a sound designer called Dennis Filatov, who's been doing great work and we couldn't really implement sounds the way that we've done in the past. I looked at a talk from the developers of The Witcher 3 and they had some smart solutions to doing big world ambient design. We have some requirements early on for the ambient sound that it should sound alien, that it was important that you feel like you weren't on earth. It's harder than you think to do to make stuff sound alien. Like you want to give someone the feeling of being in the forest But you don't want them to hear the birds that they wake up to every day. For factory buildings I usually try to find out what a building does.