April 25th, 2025 Video QA Site

April 25th, 2025 Video

QA Site

https://youtube.com/embed/Kk0bnT3VoTA?autoplay=1&start=454&end=550

Suggested Wiki Reference Code <ref name="yt-Kk0bnT3VoTA,454.1164270146182,549.9163764578606">[https://youtube.com/embed/Kk0bnT3VoTA?autoplay=1&start=454&end=550 YouTube - April 25th, 2025 Video - QA Site]</ref>

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Transcript

have also received feedback on our QA site, which by the way is the number one place to go for any feedback, bug reports, feature requests, anything you want to make sure we here post it on our QA site written right here. We check this site thoroughly, completely making sure we never miss a thing. And again, this is your number one bet to make sure that you make your voice heard for us. We have received a metric ton of feedback on this site about stuff that we are intending to fix or change on EXP before the game goes live. Hopefully, if time allows, stuff like obvious bugs such as conveyor wall holes not being nudgible or you can't go through them. In fact, I think these two are solved internally right now and may even be on EXP as of this video releasing. Um, and if they are not, they hopefully will be very, very soon. But we have these obvious bugs. We have stuff like throughput displays showing zero if you walk too far away from them and then back to them. Or these monitors just bricking completely if you have them on belts and then split or merge said belts. We have display issues such as players appearing offline if you detach the camera from them in photo mode. We have radar tower map range issues, also just display info issues. We have, recipe info with the first item on the list being bugged, etc., etc., etc. All of this gathered from the QA site and again so much more that we hope to be able to fix when the game before the game goes live. If you have anything to add to this pile, do not hesitate. And that's a wrap on everything that I can