November 4th, 2025 Livestream
Q&A: Was there anything super-tricky with QA testing on Consoles?
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Was there anything super tricky on your end with QA testing for consoles specifically? Something that actually was broken or problematic and you had to, I guess just tackle or give feedback on in a specific way? >> I think u so the day-to-day testing part was actually handled by fish lab. the fish lab had a Q8 >>, and we used to get builds regularly from them and used to do a lot of play test and >> just give them feedback about bugs or give them feedback about you know what features are missing on on from from PC because even the game on PC like we don't show we don't tell all the gameplay mechanics a lot of stuff that are hidden >> and we had to let them know that hey you know there's this hidden feature and And, and there are a few things that are still missing, on on console >> but I wouldn't spoil it yet. Uh I think it's mostly like late game stuff and yeah it's we still have it we have some time before players reach. >> Yeah. >> And I think we can we can fix it before >> Yeah.