May 16th, 2023 Livestream Q&A: Will performance increase in Unreal Engine 5 for big saves?

May 16th, 2023 Livestream

Q&A: Will performance increase in Unreal Engine 5 for big saves?

00:00 Intro
01:02 Q&A: Does Unreal Engine 5 make use of more threads/cores?

https://youtu.be/I8pE3iX7gpM

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yeah yeah yeah well in performance increase with unrelated 5, for big saves is the question here and the answer is the unreal identify doesn't necessarily increase performance for big saves it's we need to put in the work to to improve performance for those things, but in adding sorry but upgrading 200115 gives us sort of the tools that we sort of want for a while so that we can improve performance for a lot of different aspects of the game and that includes for big saves, so not like out of the box we won't see better Improvement in fact we might even see same performance or even slightly worse than what we have in the game right now but now at least we have the tools sort of like improve upon that and like work on the new tools that we have to our advantage so and I guess it's sort of same vein here like does underland 5 make use of more cores and threads on the CPU, no because it doesn't quite work that way the game you're you're still limited by the fact that the game has dependency on being kind of like running on single threads for the most part we can't do too much multi-threaded stuff, because and there's a lot of different reasons for this it's both because of how the rendering pipeline works but also because like the game like you you can't multi-thread everything in the game we we have multiplayered a bunch of stuff in the game the way we're calculating stuff but there's still a lot of dependency on how things you know you know are kind of structured into interact with each other how the data kind of interacts by each other yeah that's that's like a weird thing with that stuff just because there's more space like more room on other threads or other cores doesn't mean you could just automatically just use it, unfortunately it's just the how it's just an unfortunate way of how games are made like how the core Loop of game works like it's it's, it's a downside of it

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, I just like this comment multi-threading is hard man it's like yeah yeah that's pretty much the most technical idea you can have