September 1st, 2023 Video Build version information

September 1st, 2023 Video

Build version information

https://youtube.com/embed/Hdn9tYv_iLw?autoplay=1&start=72&end=205

Suggested Wiki Reference Code <ref name="yt-Hdn9tYv_iLw,72.300957,204.92954246974054">[https://youtube.com/embed/Hdn9tYv_iLw?autoplay=1&start=72&end=205 YouTube - September 1st, 2023 Video - Build version information]</ref>

Topics

Transcript

right so since coming back from vacation we made a build including a bunch of performance improvements and Bug fixes we had been working on for update 8 and release it on our experimental Branch this was update 0.8.1 actually before we progress further with the video, let's just quickly explain the way we version of the game because it might make things clearer so when we post patch notes you might notice that we post this information along with the update this is our public version of the game we also include something called the Chang list number which is our internal number to keep track of the build so this change list is also what you're seeing at the top left corner of the game this is so that we can see in videos or screenshots what exact build people are playing the public version follows a somewhat loose version of semantic versioning, you don't really need to know too much about what that is other than it's a sort of standard for for numbering software releases by denoting what type of release, each version is each number corresponds to a major minor and Patch changes for the game and since we're in early axis and we needed a bit more granularity, the way we do this is by somewhat following semantic versioning but shifting everything one step to the right so when we release the initial version of update 8 we denote it with version 0.8.0 point0 and when we do hot fixes and Bug fixes to this version We increment the patching number of that version to 0.8.0 point1 and if we hot fix again it'll be 0.8.2 and so on, and when we make bigger changes to updates or new features, we increment the minor version so the version we released after vacation including dlss and the performance Improvement was 0.8.1 point0 and then if we make hot fixes we again increment that patching number of the version to be 0.8.1 point1 and so on and so forth we're not always like super consistent with the way we do this public version but this is roughly how we treat it all right confusing yes it is all right cool back to the topic at hand so since the