March 7th, 2023 Livestream Q&A: Did you ever change a decision based on what the Community made in vanilla or via Mods?

March 7th, 2023 Livestream

Q&A: Did you ever change a decision based on what the Community made in vanilla or via Mods?

https://youtu.be/H-rTFNkexI0

This question was possibly duplicated with a more recent answer: May 2nd, 2023 Livestream Q&A: Do you have any desire to implement any Mods from the Community and make them part the game? https://www.youtube.com/watch?v=CC-yQlPvt-o

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did you ever change a decision based on what the community made in Manila or via mods, I don't know if we've made decisions based on, what people, okay so this is kind of weird have we ever changed the decision based on what the community made in vanilla sure like when we see people build stuff when we judge the way that people play and build, that inform you know informs us you know moving on I can't really think of any one thing that was like whoa that thing and then like we made a change and it's the same thing with mods so like the existence of certain mods have not made I can't think of a single thing where it's like this mod is popular let's add it to the game like we've never it's never been like that that doesn't mean mods have zero influence like, if a mod being popular is like as equal as like a really really high voted post on the QA side we just see that there's interest for it, one other benefit of mods is that we can take their implementation as as as, inspiration maybe inspiration or just as just like as input for like okay if we were to do something that touches these areas of the game's design, now we have one thing that we can reference, and either we can pursue more you know take the parts of that that we like or just use that information to help us make a more informed decision so, it's basically just we see mods I guess it's a form of feedback you could say for example what are people interested in and how do people go about solving certain issues there's also definitely an aspect of sometimes you can have an idea like maybe this would be cool in the game but you don't really know until you prototype it and then you realize like oh to make it good we need to put so much more work into it or sometimes it could be flat out like this just didn't work or this isn't fun at all and I know that Mark has told me that there's a couple of mods where we had ideas like this is probably not a good idea for the the way we view the game, and then we someone who makes the mod for it and then we sort of okay we were right like that wasn't great in the the direction we took it could still be a great mod, you know if you want into that functionality yeah exactly yeah that's one thing that we've like I made a video about like mods before on the channel and like that there's like one thing that I talked about in that video which is that like there's a different responsibility, that devs have versus what like mod devs have, and so one can be like stability and performance but a lot of mod developers actually have really good stability and good performance but it's also like the the, a developer has the responsibility of literally everyone who paid money for the game right, and so we have to take everyone into account there whereas modders only have to take into account the people who choose to opt into their experience and that's actually a really really really big difference Yeah Yeah because sometimes it can be like a really cool mod but it's like yeah it's cool because it is opt-in like yeah exactly exactly