June 13th, 2023 Livestream Blueprint Improvements

June 13th, 2023 Livestream

Blueprint Improvements

https://youtube.com/embed/GeKE40L2cSw?autoplay=1&start=7333&end=7470

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Transcript

so yeah and then blueprint Improvement Lumen improvements a bunch of Juicy stuff how was that process yeah Mark that was pretty okay honestly we we just looked at some suggestions from the community we had things that we still knew we wanted to do like the dismantling the blue for dismantling yeah but it's good to know it again probably that we are closing tickets the where people requested that we improve snapping and stuff like that because we don't really know any more about the current state is how people are really experiencing it because we did some patches early on, so now we want feedback again to see if basically things are fine now or if we still need to put more effort into polishing the snapping and placement and stuff like that or if the notch mode and dismantling together maybe just solve most issues and tedium that people have with it so those issues might still persist but we close most of the tickets because we kind of want to get a fresh start on like that sort of feedback loop and feedback process yep and then as for, like backwards compatibility with already built, blueprints that people have made can they still take advantage of blueprint dismantle mode for those yeah yeah that should all be fine yeah because I think we had it in mind right that's one of those features so like the connection between the buildings there's like there's a reference that they're part of the same blueprint already in updates it was already there yeah and we also need it for other things because we use that for the snapping as well together to have like a shared, Collision box basically okay but yeah it's hard to explain how good nudging is like yeah well what is nudging Mark for those who may not have known you can push building that fight but basically you can I think default key is H now so you can press h while you're building a hologram right and then locks hologram in place which means that you can just move around and which especially for blueprints which are so big it's really nice because you can just see if you actually align it properly so you don't have to commit to building it before you know if it's in the right place yeah and it's also used to yeah and you can just use the keys to move it around if you want to which is also nice for just cosmetic building because you can get stuff into place where you previously couldn't get them with snapping or they should have to do a lot of effort for to get them in that position because you can just move them around on the grid I think this one have a huge impact and I haven't seen enough people talk about it but yeah it's super cool, and that also works for all Holograms it's not just blueprints it's all holographs cool there's a bunch of changes the