February 4th, 2025 Livestream
Q&A: Is Hannah going to do a deep-dive into the Lore?
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are you going to expand on the lore deep dive into it or prefer or you prefer leaving things up for wider interpretation, I'm I'm guessing you mean maybe that like I should as in like will I tell you like how things are what the reality is and like s Mysteries and the answer to that is absolutely no because it it feels like a copout answer because this happens all the time with writers right where they're like no I'm not going to actually give you answers about what this is or what this means but it's also and we're just like you know and then the standard answer is like it's yours now you get to make of it what you will but the thing is like it's just not interesting if I give you an answer to this like I have an answer, but like if I just hand it to you I think it takes the fun away from the discussion and it also tells like like there's only like one way to interpret this now and I think I don't know the the the discussions that people have about everything is just way more interesting I think and I also feel like like yes I have an answer to these questions but that doesn't necessarily mean other answers couldn't essentially fit because I see some theories out there and I'm like damn I should have thought of that but I didn't, so yeah I don't know I feel like there's maybe like some things that I think would be cool to like take a deeper dive into and clear things up and give give people like more clues and more tools to sort of like Theory craft and and like figure out what they feel or maybe expand the lore in different ways but I mean we'll see if that if that happens but yeah there there there there is like a lot of work that that is still sort of floating around in the nothing, in in the the cloud that is from my brain, that could maybe be used in the future that depends we'll see- I don't know, but yeah, I do find it, I started thinking it's playing you know the Dark Souls Souls born series, writing that leaves a lot of room for speculation and also within both like just the game's own you know material and also slightly on the metal level has like Windows for stories to have multiple answers or for histories to have like multiple sources even conflicting sources because like even in these games at least a couple of them the ones that I've Dove deep into, information is very contradictive on purpose like two things two items could be telling you two different stories about the same creature or origin so you have to kind of like guess and realize that people are actually like you know actual characters in the game have also like tried to do this and have been wrong with the theories so like crafting a story like that and having it make sense in how open ended it is I think it is hella cool so kudos for that oh man it was a challenge let me tell you like a game like this doesn't really lend itself Story the way it would traditionally be delivered and I come I mean I come from a more traditional skill set when it comes to writing like- I mean it's all unofficial like I've never like published anything, but but the the the kind of skill set that I cultivated myself is more like traditional kind of writing right, but thankfully I mean I do have, a design background in in video games so combining the two like that saved me from a lot of suffering but it's still it was still boy was it an upill battle and I think like I think people underestimate generally how hard it is to write a story in a medium that's interactive yes, while also making sure that players feel like they have agency in it because you have to you have to account for so many different factors you cannot like if you read a book it's a linear experience like people can interpret it different ways people can like latch on to different things but if you if you write a story for a video game you have no idea what people are going to see when you have no idea like what kind of state they're going to be in when they experience it whether they're going to be screaming kids in their living room while they're playing the game or it's going to be they're in their man cave or whatever like there's like so many different factors that sort of and then also the the way that the Comm that the often has to communicate like gaml in a sense of like this is how you play this game this is the context in which you're doing this this is why this is your goal this is your context this is all of that like it has to do a lot of heavy work and I think it's quite tricky yeah, and it's not something that coffeein had ever really done before which kind of you know it it it bit Us in the ass in a bit in a sense because we just didn't have experience with like how do we actually do this and, yeah if you don't understand something you often tend to underestimate it so yes still say it turned out pretty damn great I'm I'm I think I'm pretty happy with what we what we managed to do with the time we had and the resources we had like it's not what I wanted it to be when I was dreaming it up but I think it was what was pretty reasonable for for the circumstances, because but yeah I mean it's also one of those things where like you always could do more but it's not always worth the cost yeah, yep