February 13th, 2024 Livestream
Q&A: What percentage of current bugs do you expect to be fixed in 1.0?
This question has a related video
- February 13th, 2024 Livestream Q&A: Any bugs you know you want to fix that will be time-consuming? https://www.youtube.com/watch?v=jqLI4FXq8uA
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Topics
- Satisfactory Updates > Released > Satisfactory 1.0
- Satisfactory Updates > Released > Satisfactory 1.0 > Satisfactory 1.0 Closed Beta
Transcript
there are a lot of, I'm not going to say this word there a lot of bugs and glitches in the game what percentage of those do you expect to resolve 1.0 it's sort of hard to say, because the the process is the process that we sort of have is that we've we've identified like Legacy issues that we had in the game for a long time that we always said we were going to fix and we've sort of identify like from Community side like what are the biggest like issues that you guys see that aren't gamebreaking but you still find annoying and and like you know goes into the whole thing with like what is a 1.0 quality-wise game you know what I mean like because there are going to be bugs in satisfactory in 1.0 like there's it's not going to be a perfect game it's no game like there's no game that doesn't have bugs like games are some games do it better than others but not every game is perfect so like we we have to sort of it goes into the whole thing with like okay we need to figure out what is for us good quality, like what is a good version of satisfactor we feel like it's good quality and how many of those issues that have existed in satisfactor for a long time do we feel sort of negates the fact that it becomes a 1.0 game, so we're sort of ident we're we're still working on that a little bit right now we're identifying sort of what Legacy issues have existed in the game for a long time that always said like this is a this is a this is not really a gamebreaking book so there's no point of us fixing it right now versus like okay but now actually Mak sense for us for 1.0 to fix it, like one bug that comes to mind for instance is the whole Blade Runners showing up like in hyper tubes when you're traveling hyper tubes it doesn't break the game like that it has no bearing on the game whatsoever but it's still like a glitch and it kind of looks funky and it kind of tells to like oh it feels like an early access game when you see that you know, so that one is fixed is it is it though is it fully fixed though cuz I think I've seen it happen a couple of times but but that's that's, that's that's one of those things right for instance with with in terms of those type of glitches like and and we need to sort of figure that out and it's impossible for us to like well it's not like the only way to fully capture how many bugs a game, has is to use statistical, Frameworks like capture and recapture and stuff like that so you mathematically like you can mathematically calculate like how many bugs you you think are in a game but you can never identify everything so you can never know like percentage wise like how many bugs are be fixed 1.0, but we can probably list bugs that we intend to fix 1.0 but, but that's like the bug board we have right now is humongous so like I don't I don't think, nobody wants to see hear that so so it's hard to say honestly like we we tackle the bugs that we feel are important to tackle for for 1.0 and you know if it's like two or three bugs that are lingering that makes the game feel not like a one point Like An Early Access game vers then we're going to prioritize that stuff and the process also works like we're identifying that stuff and then we also have the thing where when we're done with closed beta we or right now like when we're done with feature complete we're going to work on fixing issues that we find and that like the the the issues that we find that's going to like go up and down all the time because as we fix things we break stuff and then we fix those things we fix other things and it's goes up and down so like the of bugs the game has like constantly goes up and down depending on what build we're working on, so, yeah it's really hard question to answer but hopefully that like explanation sort of makes sense in terms of you know what we're doing for bugs in in terms of that just honestly how like making games in general just kind of goes down yeah it's a it's a w it's it's the wild west essentially