June 17th, 2025 Livestream Q&A: Any plans to look into the performance bug with too many Blueprints?

June 17th, 2025 Livestream

Q&A: Any plans to look into the performance bug with too many Blueprints?

https://youtu.be/GMcBmhEO2vQ

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Transcript

Uh there is a significant performance bug when you have too many blueprints and there are multiple posts on the QA site. Any plans to look into this? Yes, I believe so. Um I think I think I haven&#39;t had a discussion with the QA about this. I know the issue. I know of the issue myself. I don&#39;t have QA&#39;s words. So these are my own speculative kind of small speculative words. Um the gist is that if game play or performance issues happen, when there are a lot of things going on on the map, this is usually a lot as in, the levels at which not even 1% of the player base plays at like people who put a ludicrous amount of time and stuff in their world., which, means that the issue ultimately is affecting very very few p, PCs or people. So, contra comparing that to issues that are more hard pressing and affecting everybody playing I mean the most extreme case again just take cold gens from 1.0 O launch. Uh if you were here, you know, like issues that are either pressing to more people or other internal shenanigans do take precedence over issues that definitely are valid and a thing, but also ultimately come down to affecting few people in terms of how big they build or how they build in general. Uh now I can&#39;t confirm that this blueprint stacking is, at that level but I can assume that&#39;s I can imagine that being, one of the if not the reason why this is not looked into faster. Yeah.