March 30th, 2021 Livestream
Q&A: Loss of efficiency over long distances?
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loss of efficiency over long distances we've talked about this- I haven't been part of like the whole design decision making of that but I we've we have we've had some thoughts about that I we felt like it became too complex I think it's the it's, the reasoning it's better to have mark in on this maybe we'll talk more I have plans to have mark on maybe next week on the stream or maybe the week after that or something to talk about some of those game decision design decisions, but I think we felt that those it's a little bit frustrating especially for pipes because pipes is already kind of difficult to get a grasp on how they work so I think if we added like distance ish like stuff like that it would make them even more confusing