October 9th, 2020 Livestream
Q&A: Why can't you jump from 4.22 to 4.25?
This question has a related video
Suggested Wiki Reference Code
<ref name="yt-FX5UGaLcF0Y">[https://youtu.be/FX5UGaLcF0Y YouTube - October 9th, 2020 Livestream - Q&A: Why can't you jump from 4.22 to 4.25?]</ref>
Topics
Transcript
so yeah why can't you jump from four, 222 to 25, I assume you mean four twenty two well I mean we could, dylan so we did yeah we initially we had started the 423 upgrade so we're doing one step, and that was actually done locally like on we haven't released it but we're so this jump is from 4.23 to 4.25 so we're kind of skipping three for everyone everyone will see a jump of three we've had an internal update 423, and the reason for doing it trying to do it incrementally is that it makes it easier to track changes, when they specifically for kind of the stuff I've been working on they've made big changes to the rendering pipeline, so it's for our own sanity a little bit but yeah so we are jumping to latest now though and we wait until it becomes stable before we ever attempt an update so it's 425.3 now and so we always wait for them to stop, patching before we update and then once that update is done we fix all the issues we find then we're going to post this on experimental so that people can try it out and see how much it breaks their save files and whatnot or if there are improvements I hope there are improvements, the editor loads a lot faster that's good yeah it didn't seem like it now because it was had to recompile the shaders every time but