September 26th, 2023 Livestream Q&A: Seems like a slam-dunk?

September 26th, 2023 Livestream

Q&A: Seems like a slam-dunk?

https://youtu.be/F8oQ7BH5sd8

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Transcript

what what what were you referring to Kade the with the feel seems like a slam dunk is the half walls or cuz there's a ton of stuff in the game that I feel like would make sense in the game and would be a slam dunk but it always is like we're always moving against time and like there's a lot of stuff that needs to happen too, I actually don't know what we have planned going forward so please upload that on Q if you want to see something specific and then maybe we'll change our minds if enough people complain about it, with the small wall pieces yeah technically yes but I think people are asking for like not height half walls but like, half wall the other side yeah like doorways yeah it's possible that it's like easy to do and we just but there's a ton of stuff okay there's a ton of stuff in the game that are easy to implement but we never get around to it because there's so many other things that are easy to implement and and and do so so, it's tied to that more so than anything not more so than like whether and and that comes back into like the whole prioritization thing right what should we prior like is it more important to get get half w actually this is a this is a really good example actually so like we can look at it saying like is it more important to get half walls than it is to fix, like the gas mask not working in vehicles right what what's more important half walls or gas mask working in vehicles so like these are the type of decisions we're yes so like it's it's those type of of questions that we have asked have to ask ourselves a lot of times, and I think it can be quite divided in community, architecture comes first I think it's quite divided in community as like what's most important and, that's why we're I'm talking about that like prioritization thing where like, like we prioritize on what we feel is important like we don't want a buggy game and we don't want to feel buggy, but maybe like it's okay for certain things to be buggy if we have other features in for instance but how do you communicate that you know, so so like those are the kind of things that we're constantly tackling when we're deciding on like what to prioritize and that's why the QA side is so important because if we see that like thousands of people are voting on half walls and then like five people are voting for like why can't you fix gas masks and vehicles, and as far as I know a lot more people want gasm work in vehicles than than having half walls I'm not saying this is an actual example of like either get one of those but like this is sort of there's a bunch of those things that we're constantly like dividing our attention towards, so that's why it's hard to say yes or no to certain things gas walls solve it so that's why it's hard to like say yes and no to certain things things because we actually don't know what we'll get around to fixing given that there are so many things, to get around to and, and like with the example of of half wall for instance it's not just like implementing the mesh isn't isn't it's just like piece of the problem then we also need to add it to the the game so you can like unlock it where do you unlock it, we need to make thumbnails, we need to set up the buildable itself we need the test ailable like there's there's a whole, and like usually when it comes to stuff where it affects a lot of departments those take longer to do than an example of fixing the gas mask cuz fixing the gas mask like that's a programmer that needs to get around to that and fix that whereas with implementing half walls that's like UI, art team programmers designers need to come together so we can Implement that and, and like that goes into multiple dis disciplinaries like different things, and then but then same thing can be said by gas maskk like maybe it's not just a program it's just like the initial perception is like once we start fixing it realize oh maybe we need like a little bit of UI stuff to make it switch or something like that I don't know so complicated oh boy