September 26th, 2023 Livestream Q&A: Why do some Wall-mounted Lights have short range and some long, is this a bug?

September 26th, 2023 Livestream

Q&A: Why do some Wall-mounted Lights have short range and some long, is this a bug?

https://youtu.be/F87gh6KJtSM

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why do some wall-mounted lights have short range and some long this is a bug, they all okay they all have the same range, wait so I believe the like the the light types don't have the same range but like all the lights have the same range within the same type that makes sense, I select why they they might be inconsistent is based on like performance reasons so like when we pick and choose like which lights you would use and and, yeah like three meter one is longer range, one interesting thing to note about the lights in our game is that they don't follow the the rat like the typical, inverse Square fall off that most lights the realistic lights actually have, the lights in our games work in that when you calculate fall off we just do it on distance, instead of adding a ton of

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, instructions in the Shader for like the lights themselves which saves a lot of computation time and like also when you have lights within lights and stuff like that

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, so they they are a bit weird in the way they work but that's mostly because of performance reasons and, you know if yep that's basically it that's the end of that question I just that's all I'm gonna say