February 21st, 2023 Livestream Q&A: Any news about official functionality for Hypertube Cannons?

February 21st, 2023 Livestream

Q&A: Any news about official functionality for Hypertube Cannons?

https://youtu.be/EQN_eiDT6Jc

This question was possibly replaced with a more recent answer: April 11th, 2023 Livestream Q&A: Status Update on the UE5 Hypertube Cannon? https://www.youtube.com/watch?v=aMoDW5dgUhI

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I think I recall you mused about making official functionality for hypertube cannons any news regarding how CSS feels about hypertube cannons so this information that I have is like super old but I think it's the same, I don't know if we're gonna be we're not touching hypertube cannons I think, last I spoke to Mark about this which was like two years ago or something, he was like yeah I kind of like hypertube cannons, at the end of the day they come at an extra cost the extra power cost they're kind of finicky to set up they're not precise and so I think I think he likes the idea that if you can make it work, then just go for it but I don't know if we're- I haven't heard anything about like making like an official have through Canon system no, but I think it's just like a fun sort of emergent things you know that you guys you'll have found out if you don't know what they are Google them look on YouTube you'll learn about them from other people and then you can make them yourself and they're fun to use with jet packs and stuff like that one one common feedback that I've heard is that like one way we could do it is we could make it so like you could overclock hybridoop cannons maybe, so you would not need to set up as many but yeah we don't have as far as I know there's no plans to touch any of that at all at the moment mm-hmm yeah because like that's in the game now like you can make that it's just quite a lot actually yeah yeah it's really really good yep