February 6th, 2019

February 6th, 2019 Satisfactory Q&A/Hangout Stream

Q&A: What system do you use to save maps?




to save maps I heard from Marcus our
other programmer say that it took you
guys six months to get it working
yeah so we're we're basing our seyh
system on the way you save in Unreal
yeah the way we're using Unreal Engine
if if that wasn't clear so in a real
engine it's it's like it's there's a
system for how you save a normal engine
and we're using the same system whereas
you mark stuff on properties on actors
and stuff like that and then we extend
it by having support for there's a lot
of like complex saving on certain things
and we wanted to have like support for
to be able to like load any save
whenever and be able to support that
like no matter how much we update the
engine and stuff like that should always
be able to like load the saves that
being said there are a few cases where
we change game design a lot which can
may happen where you might get stuck if
you start loading old safes but yeah
there's a lot of work that went into
making the safe system work which I
important it wasn't too involved in so I
don't know that that Pacific's specifics
but yeah the the amount of time we spent
on it is just because we want it to be
very very sturdy so that and it's it's