March 21st, 2023 Livestream
Q&A: Any updates on an Engine switch?
00:00 Intro
01:34 Physics
03:06 Q&A: Save for actual release?
04:56 Q&A: Would Unreal Engine 5 make Golf feasible?
05:11 Q&A: When would you have the go/no-go decision to make the switch?
05:55 Q&A: Better Vulkan support if you switch?
06:01 Q&A: Possible save breaks if you switch?
This question may have been asked previously at least 27 other times, as recently as February 2023 and as early as May 2020.
- February 28th, 2023 Livestream Q&A: Unreal Engine 5 plans? https://www.youtube.com/watch?v=XKcBgG1e1LE
- February 14th, 2023 Livestream Q&A: Any updates on plans for Unreal Engine 5? https://www.youtube.com/watch?v=vDUAl6Vc08A
- January 31st, 2023 Livestream Q&A: Unreal Engine 5? https://www.youtube.com/watch?v=aDJlS-RPWCI
- January 24th, 2023 Livestream Q&A: Unreal Engine 5? https://www.youtube.com/watch?v=--Tndr5YVw8
- January 10th, 2023 Livestream Q&A: Still curious about Unreal Engine 5, any feedback about this? https://www.youtube.com/watch?v=wYQpKcI9rUU
- December 20th, 2022 Livestream Q&A: Update to Unreal Engine 5 planned? https://www.youtube.com/watch?v=mMIwRukhAEg
- November 22nd, 2022 Livestream Q&A: Unreal Engine 5? https://www.youtube.com/watch?v=o0l9wrKLm_M
- November 8th, 2022 Livestream Q&A: Switch to Unreal Engine 5? https://www.youtube.com/watch?v=b8hgp-m3YtM
- October 18th, 2022 Livestream Q&A: Unreal Engine 5, when? https://www.youtube.com/watch?v=eaAlw_gTGME
- September 27th, 2022 Livestream Q&A: Are you going to use Unreal Engine 5 for better performance? https://www.youtube.com/watch?v=LnZWyYccFEQ
- August 30th, 2022 Livestream Q&A: Unreal 5 switch, when? https://www.youtube.com/watch?v=GudEIWIRltY
- June 28th, 2022 Livestream Q&A: Will you guys update to Unreal Engine 5? https://www.youtube.com/watch?v=E-RhxpEtG5Q
- April 19th, 2022 Livestream Q&A: Are you guys planning to take advantage of Unreal Engine 5? https://www.youtube.com/watch?v=SXdsoQUxmA8
- April 12th, 2022 Livestream Q&A: Are you thinking about upgrading to UE5? https://www.youtube.com/watch?v=X1T0H9QzoMc
- March 22nd, 2022 Livestream Q&A: Would you go with Unreal Engine 5 later? https://www.youtube.com/watch?v=k3IBcDlRl68
- December 7th, 2021 Livestream Q&A: Unreal Engine 5? https://www.youtube.com/watch?v=TNPgzdHrImE
- September 14th, 2021 Livestream Q&A: Do you think in the far future that Satisfactory can get an Engine Update to Unreal Engine 5? https://www.youtube.com/watch?v=KiUg7PnZCRo
- July 20th, 2021 Livestream Q&A: Any plans for last Unreal Engine? https://www.youtube.com/watch?v=6vbB17LkLqk
- June 29th, 2021 Livestream Q&A: How much do you think Unreal Engine 5 would help development of the game? https://www.youtube.com/watch?v=yHr48ojeNho
- June 1st, 2021 Livestream Q&A: Satisfactory move to Unreal Engine 5? https://www.youtube.com/watch?v=fAjYRngL0Bk
- June 1st, 2021 Livestream Q&A: Does Unreal Engine 5 have enough features for you to consider upgrading in future? https://www.youtube.com/watch?v=ZvVALD7ZCOA
- October 27th, 2020 Livestream Q&A: Talking about Engine Update, was that Unreal Engine 5? https://www.youtube.com/watch?v=unAf5J6OtDE
- October 13th, 2020 Livestream Q&A: Will you switch to using Unreal Engine 5? https://www.youtube.com/watch?v=9r6ROgTQ_n4
- August 25th, 2020 Livestream Q&A: Will Satisfactory be updated to Unreal Engine 5 / Snutt Talk: Experimental Builds https://www.youtube.com/watch?v=rr1UWnrs0d4
- August 18th, 2020 Livestream Q&A: Are you going to upgrade to UE5? https://clips.twitch.tv/GloriousTangentialSalmonPastaThat
- July 28th, 2020 Livestream Q&A: Unreal Engine 5 https://clips.twitch.tv/PiliableZanyGrassFreakinStinkin
- May 19th, 2020 Livestream Q&A: Will you be using Unreal Engine 5 for Satisfactory? https://www.youtube.com/watch?v=Wy79gUb24es
This question has 10 related videos, and 4 related topics
- April 11th, 2023 Livestream Q&A: Is the World Update & Unreal Engine 5 the only thing on Update 8? https://www.youtube.com/watch?v=yZXHPXd_Edk
- October 18th, 2022 Livestream Q&A: Would Unreal Engine 5 also increase the Object Limit? https://www.youtube.com/watch?v=RzehTQWKTDI
- June 28th, 2022 Livestream Q&A: Do you see any potential in Unreal Engine 5 that could solve some issues? https://www.youtube.com/watch?v=BM3zIM7od9A
- March 22nd, 2022 Livestream Q&A: Does the game push the limits of Unreal Engine? https://www.youtube.com/watch?v=oBy4_sq83HE
- September 7th, 2021 Livestream Q&A: Unreal Engine 5 upgrade for 2.0? https://www.youtube.com/watch?v=qL0kXIhe6nw
- June 29th, 2021 Livestream Q&A: Do you think the changes you've made would block you from migrating to Unreal Engine 5? https://www.youtube.com/watch?v=dm_Nlh1ZMm4
- June 1st, 2021 Livestream Q&A: Any thoughts on Unreal Engine 5? https://www.youtube.com/watch?v=6QjpBZm71KM
- May 4th, 2021 Livestream Q&A: Do you need to make another Engine Upgrade to make the Cyber Wagon wheels round? https://www.youtube.com/watch?v=2bk0Yp7BSi4
- April 27th, 2021 Livestream Q&A: Are there features in Unreal Engine 5 that you guys are looking forward to? https://www.youtube.com/watch?v=Wa_DYTtbz_s
- February 23rd, 2021 Livestream Q&A: So are you packing Update 4 to the Engine Upgrade? https://www.youtube.com/watch?v=9QEf5938sPk
- Eevee
- Golf
- Vulkan
- Save System
Suggested Wiki Reference Code
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Topics
Transcript
any updates on an engine switch so this is something that we've talked about before in the past, I don't mind talking about it again actually because I mean it is it is interesting but, so the game at the moment runs on under 114 and there is an Unreal Engine five and, it is technically possible for us to switch using Unreal Engine 5., but there's there's a lot of reasons why I mean there's a lot of reasons why we don't want to do that but also a bunch of reasons why it would be good to do that, first of all first of all you dog is losing his, first of all we don't necessarily get, nanite and Loom and all that stuff out of the box, the game is not built for that in mind and, so so that's one thing if we were to move Zone run into five another really big problem with unrealm 5 is that the physics engine that they that we're using currently is deprecating unreal and five so we would need to like implement all the physics in the game from scratch and that is no that is no small thing that's no small feature, the one thing though with doing that though is it is kind of like tempting though because the the the new engine the physics engine that only identify uses I mean is should be better than the one we have right now and it would also fix a bunch of stuff potentially that we wanted to fix in the future anyways and that's specifically related to to Vehicles so the way Vehicles work in the game right now is a little bit weird and we believe that if we were to move to chaos they would actually fix a lot of that stuff but that would also mean that we would need to re-implement all the vehicle physics from scratch and start from not from scratch but ish so yeah yeah the dog is losing his right now I don't know what's going on, full doggo alert dog dog always warning us not to move to Oregon engine five, but there's there's a bunch of other tools too it's not not just the physics there's a bunch of other tools in order to identify that would be really interesting but, we even we've been sort of dabbling in with thought of moving for a long time and it is a huge project to do that so I yeah we will see what happens essentially whether we do it or not, we have been investigating and sort of working on that at the sidelines while we're also working on other things and, whether we do a migration or not is still sort of yeah we'll we'll see what happens save for after the release like if we do it it should it's good if we do it before release honestly, because we the the thing that would kind of rule like if if we do the switch to 105 and it and like the game sort of feels different you know it's kind of weird to do that after we release the game already, but at the same time it might also be the case where a lot of the the like are how we work with the game like our our regular you know day-to-day life like working on the stuff like a lot of stuff would probably break and we don't know what will break, so like the whole process of working in the game will also change I think quite drastically, so yeah if you want to join five I guess we're just going to need to make an entirely unsatisfactory but I think like if if we do the switch don't random five I think we would like to do it before 1.0 is is my take on it, but we will see- I think if we do the switch we'll probably announce it in some way and talk about it publicly because I don't think, like I think here me explaining what the because like what the difference is for you like if we do a switch it's not necessarily that everyone would notice honestly
[Music]
so so yeah that it is what it is and and but also if no one knows this then maybe there's no point in explaining it but it what if the game is already on Android and five huh and you guys did just didn't know huh huh you ever thought of that anyways a lot of woof Saints is my daughter distracting it would 115 physics my gall fusible yes that is the one thing that's stopping us from making golf that's why it's never happening when roughly would would have wow she's so vocal today I don't think she's ever been this vocal before, when roughly would you have a no-go decision to make the switch that's a good question actually, sometime before 1.0 I guess if we do it with enough time for us to fix like all the issues that I would cost because if we do make a switch there's going to be a ton of bugs that like didn't exist in the game before the switch probably, most likely better Vulcan supportive switch, that's a maybe possible say breaks as well maybe, no because the the the safe system that that's in the game that's completely custom made by us so so like that would not change at all actually I mean unless there's the system that changes that depends on like something with the safe system but they wouldn't break the save files they would just break like that thing and that's in the past it's been fairly easy to fix those kind of issues, we might end up in situations with a little bit like awkward like if you guys remember there was a time when one of the foundation pieces was incorrectly, had an incorrect origin so like we had to rotate it which meant that if you've built with that incorrectly Rose headed piece when we fixed it it would rotate back I know that totals save file was kind of ruined by that because he was in that awkward in between time when he was using the new the old like the the broke quote-unquote incorrect rotation and then we switched it and then we had migration code for it but I think he managed to be like in this perfect spot where he was building between or after one of the migration periods anyways, I don't think say false Arc to I wouldn't be too worried about that for if we did make an engine change but there's also a lot of assumptions you know making making that kind of change
[Music]
, because it is a huge there's a lot of code, in the game