February 20th, 2019 Livestream
Q&A: What's the line on the ground?
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oh the lion in the ground that's because of the caves line it's essentially the line that it follows it's it's just a mesh but if we I can show you for example this isn't fees determines how the mesh flows and the numbers indicate which playing point were at so this is the first spline point or like there was also a zero that's the mouth of the cave and then there's this one and that way we can make more of these kind of almost tunnel like caves instead of having to mess around with a lot of separate meshes so this is a lot more optimized and a lot easier to work with as well all right I think I've missed some spots