February 20th, 2019

February 20th, 2019 Satisfactory Level Design Stream

Q&A: Why did you choose manual level creation instead of procedural?

https://youtube.com/embed/CB9bSigNYH8?autoplay=1&start=1613&end=1642

Topics

Transcript

as for the question of why we chose
Hugh's manual building of the levels
instead of procedural generation I'm not
entirely sure because I wasn't there for
that decision process but I think the
idea was that procedural generation at
the time seemed to be a lot more effort
for the work that we're putting into may
be retroactive Lee we can say that it