February 20th, 2019

February 20th, 2019 Satisfactory Level Design Stream

Q&A: Why did you choose manual level creation instead of procedural?




as for the question of why we chose
Hugh's manual building of the levels
instead of procedural generation I'm not
entirely sure because I wasn't there for
that decision process but I think the
idea was that procedural generation at
the time seemed to be a lot more effort
for the work that we're putting into may
be retroactive Lee we can say that it