April 22nd, 2025 Livestream
Q&A: Are there any updates on the performance issues regarding Holograms?
This question was possibly replaced with a more recent answer: April 29th, 2025 Livestream Q&A: Will the Hologram performance issues be fixed in the next 1.1 Patch? https://www.youtube.com/watch?v=SIZrKAXCJyg
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Transcript
Are there any updates on the performance issues regarding holograms? Yes, there are, updates about that. We c talked about this in the beginning of the stream in a new little follow-up segment, which is exactly this following up questions from last time, about these holograms not being part of a memory leak like we suspected. Said memory leak was fixed by the way, in last Thursday's patch. But, duh this was part of a rendering issue where when you have a hologram just, hovering with a hologram in the world to place it. Uh in some cases it would replicate the hologram over and over so that you know it gets the nice effect and you can just move it around and you know it updates as you move around and But some cases and some objects, and it also depended on like some objects could but not always do this but some objects had the effect of having everything on your entire UI updates and flicker and reload over and over. So like icons on your hot bar, numbers on your hot bar, text on the screen, art elements, I'm losing words here. It's basically an issue of, holograms plus everything else were reloading all the time when obviously the only thing needed to do that was a hologram itself if that even that often. So we have eyes on that. We have eyes on that and we'll see what happens