November 14th, 2023 Livestream Updating the engine from Unreal Engine 4 to Unreal Engine 5

November 14th, 2023 Livestream

Updating the engine from Unreal Engine 4 to Unreal Engine 5

https://youtube.com/embed/BIZieuScBmE?autoplay=1&start=44&end=176

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Transcript

Branch all right real talk so this update has been on the experimental Branch for for way too long so the factor is built in Unreal Engine and at the beginning of the year we decided to update the engine version from Unreal Engine 4 to five because we saw a lot of potential to improve the foundation the game is built in it's been a rocky Journey as a lot of things broke during the migration that we've had to patch up again with the upgrade to Unreal Engine 5 we're able to take advantage of some of the new highly talked about features such as nanite and Lumen nanite is a virtualized geometry system to render High detail objects which we're using for Cliffs and rocks we're also sort of unofficially supporting Lumen which is the new Global illumination and reflection system I say unofficial support as we haven't tune the lighting for the game with lummen in mind and we're unsure if we ever will be able to do so Lumen is a cool feature for you to enable and try out if you so choose but be aware that it might be quite taxing on your system and there might be some issues here and there we're also taking advantage of a couple of other features that are new in a real Engine 5 such as the new input system the new world partitioning system that should improve level streaming and the new physics engine called chaos since the old physics engine has been deprecated we've had to completely rework our vehicles to use chaos there should be little to no changes when it comes to vehicle automation but the manual driving of vehicles has been redone and we've made improvements in feel and usage of the different Vehicles most notably driving on foundations now no longer costes vehicles to bounce around we've also added support for multiple upscaling techniques such as dlss xcss FSR and TSR all right so with all that nerdy out of the way let's check out some of the new stuff in

[Music]