February 28th, 2023 Livestream Q&A: Does Coffee Stain share features with other games that it publishes?

February 28th, 2023 Livestream

Q&A: Does Coffee Stain share features with other games that it publishes?

https://youtu.be/AocvOvK391k

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does coffee stain share features with, with other games that it develops publishes drg pipe building being a possible example we do not, for a couple of reasons the most prominent one is that we work in Unreal Engine and most of the Games published by coffee stain are not made in a real engine, and sometimes it just doesn't make sense to share code like what are you gonna do with our dirty ass call like there's so many dependencies you should like what are you gonna do with it we do share like ideas and like you know if if someone on on the, unlike the Deep broad Galactic team are like Hey how do you implement pipes then obviously we'll get on a call and be like explain it to them like this is how it works, but we've done that with other game studios you know sometimes Studios outside of office thing reached out to us and asked hey do you have time to talk about to talk about epic game service or something like that and we're like yeah sure, if we have time then we do that so it's not like exclusively within the conferencing group it's just something that game devs do, you know game devs are not super competitive like we're making different games so we don't really have to be competitive we've even sat down with like the Pretoria devs and they're like how do you implement how did you implement conveyor belts and sort of share like the share like share knowledge essentially and make both our games better, so yes there's been a couple I say that though there's been a couple of things that we actually have shared, the vehicle system that we have in satisfactory is actually there's there's parts of that vehicle system that has been stolen from Goat Simulator 3., specifically the the multiplayer like syncing of it I think the simulation aspects of it because when you're playing as a client and you're driving around the vehicle it's it's like you're simulating yourself what's happening with the physics and then you're syncing it with server, in a certain manner this is very dumb that way is it, so yeah no wonder they were so shy they were much worse before we did that but it's mostly the the online like the syncing like the multiplayer aspect of it which doesn't make sense unless you know specifically what part of it that we mean hypertube's another example not really I think that's the only thing really I can think of the, the when you say the vehicle system sucks I'm not sure if you're referring to like because what I'm talking about is specifically the the multiplayer syncing that doesn't say anything about the system itself like the system is is a different beasts because it's also the automation system around vehicles and like how the physics behave now the physics behave is a is a different type of system yeah the net code exactly foreign vehicle is actually quite good it's just that the the physics for the vehicles are kind of kind of wonky and that's a different thing it's all complex the Pioneers telling physically yeah for sure dog will see for the vehicles but there is no there's no seat for them though there's only one seat