November 11th, 2022 Video Unreal Engine Object Limit

November 11th, 2022 Video

Unreal Engine Object Limit

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another aspect of this is the limitation of the engine itself satisfactory is built using Unreal Engine and the engine uses a garbage collection system for memory three that can only keep track of so many U objects on real objects that make up for the memory blocks that all the game objects utilize so if you've ever heard of the U object limit this essentially means that at some point you're not going to be able to build anymore and by using blueprints it's going to be easier to hit that limit we're hoping that we can improve and optimize the game in this regard this is something that we actually been working on from day one but we've come to terms with the fact that maybe we shouldn't completely limit the player because they might eventually hit a limit in the game it's been tricky finding like a good balance for how blueprints should fit with the general game design as well as from like a user experience perspective you know figuring out how to best accommodate the entire player base so that blueprints make sense and are easy to use for everyone so let's talk about