April 15th, 2022 Video
Snutt & Stefan Talk: Summary of changes in Sprint 23
https://youtube.com/embed/7I3NGAm3j_4?autoplay=1&start=1832&end=1905
Suggested Wiki Reference Code
<ref name="yt-7I3NGAm3j_4,1832.7309,1904.903">[https://youtube.com/embed/7I3NGAm3j_4?autoplay=1&start=1832&end=1905 YouTube - April 15th, 2022 Video - Snutt & Stefan Talk: Summary of changes in Sprint 23]</ref>
Topics
- Technology > User Interface > Ping
- Off-Topic > Sanctum
- Technology > User Interface
- Satisfactory Updates > Satisfactory Prototypes > Sprint 23
Transcript
so yeah more work I we have like enemies now we have environmental, lighting so we started off during the night time and now it's this is the thing I was referring to before what the hell is this it's the little guy anymore something's watching oh god so scary this freaked me out when I played this this version the first time I was like what is that so the build menu is still on b it's the build menu is still, like this it's a bit sleeker it's very sort of same kind of, ordering, using tabs and and you know organizing everything through different like sub menus, the way we have it now though is we flipped it so that the the tabs aren't at the top anymore on the side so it's a sidebar thing, but it's still kind of the same system though I also forgot to mention this but that this alt thing has been in the game since like the third iteration or something I forgot to show that but, the ping system has been in the game for like a long time and- I think we like imported that from sanctum too right trains what