November 2nd, 2021 Livestream
Q&A: Is Satisfactory using networking code in Unreal, or did you roll your own?
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somebody also asked if satisfactory using that networking code in unreal or did you roll your own is it performing how you expected for the most part we're using unreal's, replication, multiplayer solution we are using their, their solution that they're using for fortnight which is specifically the replication graph which is a different way of handling replication and it's it's okay but we've had to do a bunch of like special things for it because it's kind of like it's not like finished and and they've probably done a bunch of like special cases for fortnite that they couldn't roll out in the regular engine version, that we kind of like wish they had done that, but we've done us we've done a bunch of like special, fixes for for, for for online stuff that we're using but for the most part we're using epic's, solution for online stuff