April 18th, 2023 Livestream Map terrain, World Partitioning System, and draw distance

April 18th, 2023 Livestream

Map terrain, World Partitioning System, and draw distance

https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=7828&end=8062

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this this looks good so hide all all messages so now that we're, coming to the close I'm gonna show real quick just what it looks like this is a little bit in the Unreal Engine 5 video too but, this is the landscape basically underneath the hood when you don't have like all the stuff on top of it, and a random floating, this is you against it what was that is this you again this floating thing could be but, I think okay no I don't think this is actually floating because I think it's on like a cliff or something because if I load in this segment here load region boom they're on yeah that's weird that's in that layer and the other ones aren't so this is the world partition thing where we can load in like smaller segments of a tile it used to be if you're loading in this area you would either load in let me see if I can actually recreate it, so if you were to load in how it used to work if you want to load in just that Cliff there you would have to load in all this give it a second yeah boom you have to learn this entire segment just put it like this clip whereas now you can be like unload and then load see how much much faster that was yeah and then of course we could load a little bit more so that it's populated in the areas that you can sort of see here right that's something I think I haven't talked to Ben about this actually so I'm not sure if I'm talking out of my ass but I think this is something we also need to configure a little bit when this might be like some feedback that we get from you during experimental where how the draw distance like how much we load in find that like sweet spot where there's it's still smooth when we're loading areas but you still see enough of the map you know if you see this you'll be like what's going on it commit says yeah no I don't know this looks fine I think we found the sweet spot right here yeah very optimized yeah yeah because like they can because like in this situation here we've loaded enough right like this this is fine you're running around but like if you were standing on top of this cliff and you were loading for instance it wouldn't work so like this this is some special magic that needs to go into like how the loading of the word partitioning works, to make it look good slider in settings I actually don't think that's possible because I think- I this is okay I might be talking about my ass now but my understanding is, that that things will still be like grouped up into tiles in a way but that with these settings we can tweak those tiles, to be a bit better and then and then the logic behind when they load in can change too so at the end of the day at least the tile sizes or some am I wrong here this is my understanding you know what I'm not okay I'm gonna fish what I'm saying but I don't know I don't think it's completely right right okay so just stay with the grain of salt I'll just finish what I said but like I think that when it comes to, whatever tiles we end up having we can now adjust those tiles to find a better Sweet Spot, in development but then when we, export the game and cook it down it still Cooks down to tiles I could be wrong, I think it's partially true yeah or yeah if not fully sure but that's that's my understanding of it as well there's there's some form of logic as to what is loaded and when and it's not just tied to like just add more in the distance like it doesn't really work that way because they're kind of segmented yeah exactly but there might be aspects of what you're loading on the tiles that might be affected by that so you could have some kind of you know cold distance on certain assets or whatever, yeah and then I'm not totally sure how that because it's a new system so I'm not entirely sure you know in any case I doubt something like that will be in update, but who knows what will happen there'll be some form of version of it and then all right A lot of people