April 18th, 2023 Livestream
Transition Foliage
https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=726&end=866
Suggested Wiki Reference Code
<ref name="yt-5NBgetrxtpw,726.995317,865.797032">[https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=726&end=866 YouTube - April 18th, 2023 Livestream - Transition Foliage]</ref>
Topics
- Satisfactory Updates > Released > Satisfactory Update 8
- Satisfactory Updates > World Update
- Environment > Biomes > Desert Canyons
Transcript
so yeah this is what it looks like I don't know if, when you go deeper into this as a candidates I don't know how much has changed here for instance yeah it's all the foliage has changed here because we we've essentially made it a transition biome instead of a kind of a separate biome It's usually the the way we think of a biome is that each biome has its own climate its own theme its own like asset sets and stuff like some biomes will share assets with each other, but this one it kind of just it was so small and it it was kind of like this Nexus between four different biomes in a way that we figured that it might be nicer to just make this full-on transition area, so we've converted it entirely into transition spaces so we've taken assets and themes from sparkles from learning forest from Titan forest and from Dune desert and kind of like try to mix them in ways that made sense so make everything kind of feel like less of a harsh transition essentially this part in particular is pretty interesting I feel like because it's like it's like three different biomes ish that's like joined up together here ish it's like it goes up in the northern forests, like in this direction and here it's going out to like the the maze Canyon and stuff and tidal forest and then over here it's like going to the desert yep that's fun these transition areas are always interesting I assume to make because it feels like it's, those are the hardest ones to make they're pretty tricky yeah because you kind of gotta find assets that might areas and sometimes that's very hard, because some areas are systematically and and Palette wise so different that it's kind of hard to find commonalities and then usually what you do to make a transition kind of nicer is to remove assets over time to kind of have like more empty spots that are kind of more neutral usually like making it kind of Rocky Works Sandy sand and rock is a great way to transition things it's an interesting character because they're pretty Universal got the mix here between this here yeah duct tape Jake us is running in up under