April 18th, 2023 Livestream Non-uniform scaling

April 18th, 2023 Livestream

Non-uniform scaling

https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=6569&end=6905

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remade right oh yeah that that one's been fully rebuilt oh [ __ ] it was made out of non-uniform cliffs not scaled Cliffs, so this one I did my best to kind of recreate it as best as possible with uniformly skilled Cliffs it's not exactly, the same it's it was impossible to recreate it the way it was and I mean that's kind of goes for a lot of these things because all across the world we've been kind of fixing as we encounter them the cliffs that are not scaled uniformly as in they're squashed or stretched or they're basically that that breaks them not just visually but it can also cause some Physics problems, when playing the game yeah we've we've had that problem for a long time where yeah because a lot of the old structures were built out of non-uniformly skills yes but before we knew that that was illegal, apparently, but the problem is some of this The Cliffs that are skilled that way it's just kind of impossible to fix them without breaking the the entire structure that they're a part of so we're leaving those as is with the hope that it won't cause any issues we will address of course if any issues come up and we will fix them then, but yeah it's it's a bit of a tricky one because it means actual structural changes that affects people's factories so we want to we want to see what we can get away with and, we're just fixing the worst of it and the the stuff that is easy to fix that doesn't really break anything else, man there was there was a cliff set up, a combination right here you can see there's there's a few that I was looking for that I thought was really interesting how you made it here hello here down like here you can see that one yeah it's super squashed oh yeah yeah extremely squashed that's one of those clips the problem is like if oh yeah it's used it's the bottom and the top of a cliff are used I'm basically in trouble with fixing this because like where how am I gonna find this and the problem also is like we have we can technically scale an asset up infinitely it's just it's just gonna look terrible, and it will encroach, also on on the excesses on its on its width essentially so I could try to replace this with a cliff that is much flatter but I would have to scale it up to such a point that that would essentially break our scaling conventions because then textures start getting looking bad and you essentially you just it does a collision it's also Collision right that gets messed up yeah exactly I think that was original problems vehicles on top of on uniforms so so this is what this particular clip one looks like when it's uniformly scaled that wasn't even close exactly this is what I mean it's a huge huge difference, and this is also an area I haven't really gotten to yet but also this would be one of the cliffs where I'd be like I'm not sure I can fix this in a way that doesn't encroach both upon that road that's up there and the river yeah you're gonna either need a whole other asset or like a bunch of bunch more pieces and to take over something like that it's not super straightforward there are loads of those in Rocky desert too and I fixed a bunch of them but it's yeah there's just some sometimes just usually when they're uses overhangs it's really hard to fix them oh here it is I found the one that was like this one I thought was really interesting I think this is almost oh you know this is uniformal so like there's a combination of Cliff faces here that I thought like oh clever yeah these are all uniformal no not this one oh yeah it's really interesting because like I think a lot of these cases you'd need to like make you know Cliffs parts that are specifically what you need, like it's really powerful to be like okay I want I want the this kind of arch thing right and then okay but then if I scale things and mold it into like what I kind of need then I get what I want you know it's it's very powerful to just be able to do that but then that comes with those problems and it's kind of I assume annoying to have to go back and be like it's either make custom assets for the stuff that we've sculpted or not sculpted but like modeled here, have we made all these clips ourselves or are they, I believe is is made by us yes the grid all the cliffs that's because somebody asked earlier if we're using like quick cell scans or like that I don't believe we are or are we no I think some of the old Carl stuff right some of the old Coral stuff exactly they were Mega scans but we've essentially deprecated all of those and the corals that we still use I've been heavily edited yeah we did we had like statues of corals and then one of our artists I believe made scans of those, two years in the game but they were very unoptimized sadly and we kind of went into a an art direction that didn't really fit those assets so