April 18th, 2023 Livestream Editor Performance vs. In-game Performance

April 18th, 2023 Livestream

Editor Performance vs. In-game Performance

https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=540&end=637

Suggested Wiki Reference Code <ref name="yt-5NBgetrxtpw,540.770138,636.286667">[https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=540&end=637 YouTube - April 18th, 2023 Livestream - Editor Performance vs. In-game Performance]</ref>

Topics

Transcript

yeah one thing I should also mention probably is that, we're in editor right now and in editor everything is not loading the same way it does in the game so sometimes foliage would look kind of strange, and it's like partly because, I have it on like a weird setting it makes it like more smoother to like work in editor, so like it the the stuff you see in editor here doesn't necessarily reflect what it's going to look like in the game because in editor is also loading a bunch of other [ __ ], that very heavily ties down the editor, and, so there's there's like a bunch of issues with like grass not loading in properly and stuff like that and that's not like reflective in the game because in the game it doesn't actually load the same way I think yeah or something like that it's like some of the cliffs here also will like not have grass at all it's the same deal there like they will load in in-game but in editor they don't load in at the moment yeah it's a it's a new tool that we've been using to optimize kind of how our Grass Works because in the in the past we've painted grass on top of cliffs, to to make sure there is stuff there so it's grass was painted as a foliage type when it was not on landscape which is extremely unoptimized, and basically it it just it's not great for performance so we have this new tool, that projects grass on cliffs but in editor you don't see the grass on the cliff so you see empty Cliffs it's like in editor but in game they would have grass so it's kind of a yeah so here's one area that I think a lot of