April 18th, 2023 Livestream World Partitioning System

April 18th, 2023 Livestream

World Partitioning System

https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=1378&end=5688

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Transcript

yeah no it's also it's also like it does usually fine when you have a small little section of the map loaded but when you have the whole map loaded that is a lot oh yeah I've loaded the entire thing with that even the high-end ones it's that was also not something we could do this is also based on the world partitioning system which we discussed in the unreal and in five tool stuff but it I it's really in this area that you're working Hannah where I think you you guys are taking most advantage of that system, with how you sort of work, with the environment yeah I mean just just any of the later map changes like once I switch to Unreal 5 like with the new world petitioning especially once it got kind of like, we got a little map in engine where it could select essentially which area we want to load, and that makes it both easier and harder to to work in similar areas but also because like normally if you would do any work in a tile like if you would move a tree in the tile it would check out the tile now it just checks out the tree which means that we can detectively work in similar areas at the same time as long as we don't touch the same assets, so it's been nicer in the sense that we've been being able to work much more accurately and the nice thing about it too is that the loading for you all is going to change and be much more optimized because it's not going to load a whole [ __ ] tile, when you get close to it anymore it's going to load like smaller parts of it yeah have you relevant to you have you, have you personally noticed, benefits in that area when you jump like actually into the game and run around or, not per se the five itself is pretty, right so yeah it's hard to compare it to the it's it's hard to compare but like in the game itself probably yes, but in in engine it's very different, because of how things are loaded yeah and I also I don't actually play that much I kind of have this weird thing where- I'm so familiar with this game at some point also yes brand new Rocky desert hello first first look, this is an area I'm currently working in so you're gonna be able to see some in-progress stuff here like some of the LEDs of stuff is broke are broken as well but, I've been doing a lot of work here with foliage and and refining Landscaping, because this area of out of all the starting areas was the longest one ago that we've touched so it was a lot of old stuff was left here so it took quite a bit of work I remember when we were talking about the Spire Coast, that like you mentioned how the style or whatever like how when you wouldn't realizing like how to detail the map and like how to work with it but you keep going back and be like now I've improved like how to do it so now I want to go back to the old areas that were technically finished yeah, because and I feel like rocket as it was like there was like a huge contrast between like rocket as it being like one of the oldest areas like how it was made compared to like sparkles which was the newest area like crazy shiny and then like really old yeah yeah yeah, but this was an area that we didn't have too much b-roll off because, I didn't have time but also I wasn't too sure what areas were new in the rocket desert because I'm a fake fan at that time I'd only worked on some smaller parts of it now the majority of it has it into the new stuff yeah, I think one one part of this that was interesting to me when you were showing me around Hannah and this is more of just like Minor Details was like if you can go forward a little bit to that road, snoot this is gonna be really hard to give you directions so follow this road keep following keep following keep following keep following keep going keep going and stop around here just these transitions are out with these slopes here on on the right there yeah, and also, just you know just smooth that kind of things out and then there's like some small rocks that have like sand coming down off the side of them I think there's some to the left of using it and forward, yeah if you go a little further and then to the right there on your right yep right there so like you can sort of see like these little details where it's like, yes perfect so it's just kind of like the the scent the erosion from the scent kind of like reaches up a little bit to the rock face you know I don't know just like these tiny little details which won't impact things much but I think there's like a really nice attention to detail yeah exactly there was a lot of rough Landscaping in this area too like a lot of really, like sharp ridges, and kind of weird gravel and Cliff painting that was done on a landscape here which I've mostly also made much more subtle and much more kind of the transitions are much gentler now instead of kind of like that harsh cut off lines, that we've had before and most of the landscape changes that I've done here is moving it lower and smoothing it out which means that ideally it shouldn't clip into the factory but underneath instead so you know at first you have some floating stuff I hope there might be some Corners where it's a little bit more iffy but it's really it shouldn't be too bad, so one thing we talked about before the stream was this like abroads specifically and you mentioned it here on chain two that like a lot of Errors have gotten roads, that's new this is a road that didn't exist exist at all before a lot of places here a lot of the kind of things that were kind of almost roads but not quite because they were blocked in specific places or they were too narrow or things like that I've improved to to be much more suitable for vehicles and so now you can instead of there there are no dead ends anymore or at least a lot less of them and you can actually just go around the area much more smoothly than before then here's here's a shot if you guys remember this shot oh it's, when we announced signals is this exact tree there are those things the cacti have been fully reworked too oh let's do some cacti

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it's got some toxic material in it we're all tripping balls now are we all Saka from everything yeah that's a Pokemon yeah it kind of looks like what's the oh what's the name of the Pokemon, is that it I can't remember I think it's Sudowoodo right it's like fourth third generation wait yeah it's Pokemon Gold right gold and silver a character always Final Fantasy that's the difference yeah right see we've got rainmakers yeah pretty sure it is Cacturne cactoon maybe it's that turn yeah wait so are these new- I don't know why but it's just funny yeah I mean there were cacti before but we did a full rework of them those are these two yeah I was gonna say like palm trees oh cool sick yeah I like that a lot of like assets kind of, oh my pride and joy that counts I don't know Hannah

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someone's colors someone said before pay rise for Hannah you need to understand yeah yeah yeah balancing all things she makes it perfectly balanced amazing things and then does that yes and then I ruin it with yeah you cannot make mistakes we're gonna pay for you we've done a lot of color balancing in this area too like tweaking colors of of assets and landscape and stuff to kind of make the palette, nicer as well some people were asking yeah a few people have asked about the shore and the beaches of this area oh yeah that's stuff that I haven't touched yet so this is stuff that's still in progress and we could say that this is an area without Vistas here so you can it's kind of yeah and you can see some more flooding stuff floating Focus I don't know Hannah

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for this but I think I saw someone talk about a part of the shore here that's like at the very left top corner, that had like a lot of clams and stuff that made it really hard to drive there those are have been removed and this is serious about that area yeah exactly but oh this looks very different yeah yeah and, the word the other assets there are also going to be, moved around so that it's gonna be actually, there used to be a rock here, yeah exactly a lot of deprecated assets which means other assets that aren't deprecated or floating because they were painted on top of deprecated assets those are new, like we have a new version of these that replaces the old versions of those yeah this is all stuff that's still like half done I've removed a lot of stuff here a lot of deprecated assets but I'm gonna add the new stuff later and a lot of sharp stuff does this area loop around if you drive here I'm trying to remember and you go over here this just goes oh this goes down to the yeah it's yellow enough that I can make a road there once I remove all the assets, right that would block you but yeah up here oh this goes up here for sure and then there's like the oil stuff over here right and now you're in an area that I'm working on right now this is exactly what I've promoting oh live updates yes this one's in progress oh man the Vista in the back though oh yeah like isn't that sick very nice I managed to get the planet perfectly in line through yeah, signpost Mars saying lots of content to update for blamehana.com site now well you gotta, you gotta make sure you gotta check it after it's released all right because it might get fixed before that mm-hmm right so it doesn't count unless it's live exactly, cool is anything else in this region that's interesting to show off, I mean if you go down that little Valley there, on the left, I that was full of really old Coral assets that were all deprecated, so I've removed those, and I will be replacing this with other stuff, so now this one looks a lot more empty than it was before that's luck and a lot of floating stuff because it was placed on the coral on the coral yeah yeah yeah I mean that's something I should should, tell you too because when we do World updates to an area like after that's done level comes into fixed stuff, so most likely like, kind of more the gameplay things like slugs, animals like Summer's Loop versus fears that kind of stuff will not be updated yet in this area once it goes live, because that takes, more time after I'm done and you're so very in progress and empty because we do oh yeah and this cool area that if you go through the rock on the right yeah yeah are you mean here yeah exactly this one also very different, this one had a lot of weird lasting and also old assets and I've fully converted it to be a transition area between Northern forests it used to be green which was kind of a hard sell, for a place that in a desert right oh I think this is really different actually because I've got stuff built here yeah I just realized is that Inlet different as well or am I imagining thing no no I haven't I've I've haven't changed the the shape of things here there used to be a slug on this oh someone's Heads Are Gonna Roll oh it's gone now no wait I might be misremembering actually because I think I think the one of the thingy spawn here one of the Hogs Hogs just born here yeah the the folks that are worried about their factories here it should be fine I've mostly done landscape painting and foliage to work here so if you have a chainsaw you're gonna be A-Okay I've done some landscape sculpting as well in kind of the higher up area mainly but it's all essentially been like lowering landscape so it should all be good I can never fully predict what's gonna happen here and I haven't done stuff up here yet but only down wait isn't there a iron thingy up here somewhere there it is oh my God this looks very different yeah I've just a question from, bits Hannah have you played around with any bioluminescence for plants just for visuals, bioluminescent plants in general in the game or yeah yeah we love that stuff we have some in caves right we have some in caves, we have some in Titan Forest and I mean we have also of course the North Forest of the acorns and these trees are bioluminescent I don't know if it shows how does it show an editor no it doesn't show up with this lighting system you need a different one, to change the time of day for the yeah the assets to update with the buyers I think this one only updates the, yeah it doesn't update the material it only changes the directional lights in the scene yeah exactly so, I don't I'm not sure if we can show that off here sadly no but yeah technically we could but then we need to load it to the game we love bioluminescence it's great it's it's dope we always think it looks great so we tend to add it to areas if we can, is there is there a cave here that's new in this area there there's case we can show off just, wondering which one we should pick I think okay so it's not the one with the because you sent not the one with the thing if that makes sense okay yeah okay Hannah knows what I'm talking about yeah I think I do yeah, because I think that's actually in this area maybe you sent me two you sent me two when we talked about this you sent me two links and one of them has okay with that thing in it yeah, now,

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, kind of the the Rocks between swamp and desert Canyons that that have a little bit of time force on top of them because there's a cave below there that has been worked on, let's see here all right yeah okay turn the 180 . is it not the waterfalls right not the waterfalls caves no there's there's one like oh waterfalls cave confirmed, I didn't say that you're no this is not what are they visible if I do this by the way this is an old one this is because I'm not sure because it used to be so the way it used to work we had like a separate loading system for the caves specifically they were part of like a sub style almost three separate levels but now it's all together oh nice, so they should pop like if I just go through the world they I should be able to spot them maybe right okay just so okay if you start yes 180 180. this Direction that's more than 180 but sure go left further left for the left further left oh it's like on the other side of this one and go if you go higher I can give you better directions this is gonna be great y'all treasure hunt yeah yeah okay girl further left because basically you need to go to the rock wall not where the waterfalls are but where the the kind of the outshit of of Titan trees are gotcha yeah exactly that you're going the right way okay now go low underneath these rocks there you go yep yeah you got it here you go oh this is where I shot the [ __ ] b-roll I knew about this one one angle I was thinking of doing for the b-roll was like this shot but, so the b-roll in the video is I think is where did I take the shot I think it's from here or something I think this is the shot I used in the video like that it's got some like working progress waterfalls here, yeah the water's all work in progress and it keeps going here yeah I didn't do this cave by the way, this was my intern then we can did some great work here come on editor what's going on oh boy it's really struggling there we go it's coming back I think it was loading in something does your intern have a name, I don't know how much she wants to oh yeah maybe 30 more years that's true cool this I actually remember this cave before we changed it and, it was very empty I don't remember these like were these archers like these like stepping arches here though before there's like, better jump puzzles here as well the navigation here has been improved people are liking the, the cave stuff it does it looks really good this is also another area where where when showing it off in editor we don't get the full experience I would say in the caves I would say because the lighting doesn't really look, the same in editor right now as it does in-game, and I'm scared of doing play from here because it can really come yeah that's dangerous, we we might do that further closer to the end of the stream where like we're not as dependent on the editor as much where if the editor breaks down it's okay yeah yeah exactly so ask can we build in this cave now yeah if it's converted like this you can totally build an escape if you really want something sparkly purple things mean it's safe to build yeah until we change exactly if the editor is struggling does that mean the game will struggle too no no the editors will struggle more than than the actual game does because the editor is doing way way way more, like dynamically as well with the stuff that's in the game then then what will actually be when we when we export the game and cook it cook it all down, so editors always always always slower also the actual game at the moment I have loaded the entire map, you have the entire map loaded right now yes yes well that's actually quite impressive yeah yes, this was not this was Technic this was sort of doable before too, but it just it was a hassle but now I have actually loaded the entire map in one go, and it is it is still doing a little bit of like when it's streaming in and out assets as we're moving along, there can be but there can be spots definitely where like if I'm high up and it's like loading in a ton of stuff at the same time I think there's still some distance calling happening on some stuff you can see when we're moving around yeah I think I've seen some as well because I think at the moment when we're in that cave I think it was loading in some of the assets that we hadn't loaded before and it's probably compiling a couple of shaders as well yeah, but yeah it's fully different too because it's part of, Titan forest's transition area and I think it was pretty much empty before we hadn't shown off too much of the Titan foreign let me see if I can find the spot in the teaser, it's like over here I think it's really tricky because I get lost here a lot, yes okay yeah you gotta go further to the right because that's approaching the area that's still in progress there's like a lake somewhere small like it's not this one oh yeah it's further, yeah that way but on top of rocks so right right right right right up left right there you go there we go yeah yeah this is the area where the shot the teaser there is no deposit on that node by the way I just added it because it looked better it's a teaser I know some people commented on that, yeah actually no deposit there actually, so yeah this area has been essentially received a full overhaul I am like all the big time trees have been replaced and all of all of the foliage has been replaced and I've also redone pretty much all of the landscape painting the sculpting and changing of cliffs not so much, we try to keep it mostly the same if we could, but yeah the and the centuries are all in the same spots as was mentioned in the video hello so they shouldn't affect your factory but yeah full this will pop back up so that's, because the trees are the hip box of the trees are a bit smaller than probably yeah oh that also reminds me there might be some stuff popping up like, like random Vehicles might pop up here while flying around ignore that that's not supposed to be random vehicle, I don't know why, but sometimes there's been like stuff that it's like a little bit of confusion sometimes because sometimes when I've been working on these trailer related things, some we need to sometimes when we're working the same scene we need to commit the changes we're doing, sometimes I've committed stuff that's not supposed to be on the map accidentally,

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so, just be aware of that sin okay okay yeah here's another our giant chainsaw is back yeah this area has a full Ness yeah I think it's when you're just browsing through this area now unless you're like a reasonably play through this area I don't think many people might think that like to notice that there is a lot of changes here but if you do a side-by-side comparison like this area looks very new yes I mean you could go to the the corner hasn't been converted yet to set and you could you could show off how the old stuff which corner is that is the, it's close to Bamboo Fields it's like that that wall of cliffs before that wall of cliffs okay so like it's kind of like between yeah normally down here yeah I mean yeah that's that's old Titan first

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yeah so you can see on on this side here's the new kind of stuff, that I've been building and on on the on the other side of the river you get more of the old stuff you got like nice purple highlights here yeah and this is like our transitions into Northern Forest more colors yeah, can also mention I think we mentioned a couple of times but the water the that you see on throughout almost the entire map right like, is probably gonna change as well, this this Lake stuff is like the material is pretty good like that one I think is yeah I think I think this one this there's a couple of places where you can see like a harsh pronunciation between like water and between areas, and like the waterfalls in particular as well I think, they're all placeholders because we have like this new water system that we we're gonna get around to it someday I want to say we I mean Ben because Ben is the one who needs to sort of, shout outs to Ben yeah helps a lot he's got too much [ __ ] on his plate, question from bacon of War are you using procedural foliage or are you placing Shrubbery, By Hand by hand it's all by hands try hard

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a lot of the rocks that you know when people say like a floating Rock are like okay rocks aren't literal foliage they're not trees but, in terms of unreal unreal engine are rocks considered foliage objects they are right so they're part of the foliage system, and and so like I hopefully like there's a bunch of people here hopefully we've seen like how much detail is like in the world I mean I guess you guys have seen that before but you've also seen how there's like, we've seen like a lot of floating slugs other floating rocks because certain assets are deprecated and removed and like there's so many things everywhere hopefully this like the scale of like what we're working with and how many changes there are I think if you take that all into consideration and the fact that there are some rocks that float it's actually a very like quite a good achievement that like we we come across them every now and then considering how many assets you you place yeah we've never we've never been more than two people working in the world yeah, and and also through line, with that how are you guys like I mean it's we have tools of course like it's not by hand as if like I select a tree and I place it and I turn it and I scale it or something we have this like painting tool for which we can kind of set placement rules like between certain scales how how many kind of the the density of them within a specific area, kind of like doing randomization turns so we don't have to tweak everything by hand but we still need to do that kind of painting yeah Everywhere by hand I think again sort of static meshes are placed like that they can demo that yeah can you demo it'd be pretty cool because like it's like a paintbrush that has like a bunch of different foliages that can be painted and it's sort of like in a way procedurally places them as you paint but then you still need to review and make sure that what you're placing is what you want like at the end of the day the tool just helps you place them but it's not as if it's just like a procedurally done by like an algorithm completely, Hana and crew, somewhere empty, okay let's see here if this works, it's been a while since I did this right asks does Santa go home and Landscape who you are to I don't have a yard but I do play The Sims so technically you have a yard then you have a yard in The Sims I absolutely yeah I can show this real quick too because like when you when you talk about Landscaping like the the way that it works is we have like, one mesh which acts as a landscape which is what you're sculpting on so like wait like here for instance, so like if I wanted to have like a plan essentially this is this is beautiful beautiful look they're mirrors this looks exactly like an actual Dune desert right, yeah yeah and then are you watching Hannah taking notes Here Yeah Yeah Yeah I, yeah I'm learning so much from the stream there's there's a bunch of really cool tools here too like this is like the erosion tool where like it fakes what if water was Dripping on top of this and stuff like that, and then we have like sorry no that's a Hider one wait as good as the intern that one one exactly what I want yeah and then there's the ramp thing here we're like wait let me see if I remember to do this you can create like if you wanted to like create a fake ramp rolling up here wait how do you do this you need to like you have to apply it right oh it's different so like if you wanted to have like be able to drive up with a vehicle and you want that flat kind of thing you can do it that way, there's also like if you want this to be like a plateau thing here you can do a flatten yeah sort of like yeah beautiful made a temple yeah and then on top of the landscape you do foliage painting, you can also have landscape painting you can show that off maybe wait it's in a different tab within Landscaping so it's cool oh yeah that's true, and this is this is oh yeah that's a good point actually because like, if you want to paint like where you want to have like a path because the way we've set it up is the landscape is like one big materials essentially and then we have like sort of layers for that landscape so if you want to have like green parts of the thing does it work this way in this I haven't tried it out in the way we set up here, here beautiful right so like yeah you essentially paint what you want the the like what the landscape sort of texture will look like and if you want to have like a path or maybe like some kind of here's a red jungle or something

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, and then you you we have like different ways to like blend them to make it look better because right now I just painting straight on and it kind of looks weird when it's repeating yeah there's there's ways you can but okay so here's one cool thing though with this material is that we have these like small bushes that appear That's part of like the the layer that I just painted on so like those don't need to be placed manually those are like part of the painting process and then depending on how you paint and sculpt, they will appear in different ways right, that's a good that's a good point actually and then we have the the foliage thing of a jig where you pick sort of what assets you want to paint, so like if you want to place a bunch of rocks here maybe if the editor wants to cooperate a lot, chat chat right now are torn between, don't commit and commit git commit and get push forward I mean I think it's it's honestly clear that I'm gonna be out of a job soon because it's not just natural [ __ ] pro at this yeah all right press one if you want snow to commit it too if you wanted to revert what do you what do you think it's still working yeah okay so here's here's I'm like I'm painting the red bushes like where I want them I want them in this overall section yeah so it's kind of like that but then there's like a panel at the side that gives you a bunch of settings that can tell you this to make you control the size of things the density of the placement the rotation etc etc yeah and then like how it's randomized within the brush sort of right yeah because like right now you're just working with like this one red brushes but you can have like your like palette can be like little Bush rock and a tree right and so when you when you paint it paints Bush rocks and trees at whatever density and Etc that you've pre-configured right yeah yeah exactly you can even paint like different assets at the same time although that is kind of risky to do because they don't take into account the placement of the other type of assets so that you'll get a lot of clipping that way okay yeah and then you can also set like density so like if you want I can't remember if it's like the higher you go the the more appear I think it's the other way around yeah yeah so like the lower value density the less show up less dense exactly and then if I go full on one this is what Hannah just mentioned it's just this is like a little chaos Vineyard or something, yeah yeah so just like I guess you you have like a subset of how do you define that do you have like subset of like okay now we're in Titan Forest which means that these this is that subset of assets that I can paint with, yeah we have filters for that in the foliage tool where you can select oh my God you do oh [ __ ] I've never seen this before yeah this is new to me cool wait previously you had to like find every asset myself like every time so this saves me so much effort oh I'm so scared of using this stuff because it might be stuff here that we don't want to show, grass I think is safe yeah maybe we've demonstrated what we need to demonstrate I don't think there's anything in there that's that's, all right there's definitely something here that I don't think, I just noticed, that we don't want to show off, but this one looks fine because there's a bunch of these I can like when I see assets and this zero on the map that's when I get a little bit nervous yeah I mean that's usually deprecated stuff yeah yeah, nothing there's there's no spoilers in there it's just kind of like oh we haven't used this in three years because we don't want it oh for some reason I can't apply the okay stop being a dad oh wow I wish you guys could see this it's like it also has like a sub filter too with like yep cool the subfilters are the biofilters

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, it's like salt water dead specific yeah cool awesome, what was the thing we were talking about before we started doing this [ __ ], well I actually have another question which is sort of relevant to this or a thing to yeah I'm going to talk about, so one other thing that, people run into is indestructible some trees are indestructible right yeah that should be, now is the system for that the same system that it has been for many years that- I made, where you have to, apply the destructible type to certain foliage types right and and so that so the way the way that and it's a weird system and it really is it doesn't really make sense why it needs to be this way, unless you Dive Right In but the way the the way that this works is because these foliage assets are they're all like grouped into one thing and and so so they're it's very hard to physically test what tree is in front of me and you have to do it within the the instance it's kind of weird, and and so the only way to make trees destructible is on their individual foliage types you can see here there's like little bushes, there's like red bamboo trees there's green trees you need to go in each one of those asset types, and you you can apply certain, like, what what are you like settings tags yeah Collision tag kind of thing whatever like certain like objects markers to them basically one of them is whether or not they can be destructive destructible parameters parameters is the work I'm looking for thank you, and and you can also apply like whether or not it can be picked up things like that and so whenever you come across like certain type of tree that should be should be able to be cut down but but it can't be it's because it's missing that tag and again like as you can see there's so many different types of foliage and I think it's not even we can't necessarily just apply it to each different type of foliage because different areas use different collections of foliage and you need to apply them individually to those or something like that so it's very easy to to miss like one thing here and there and then you get one area with one type of tree that can't be cut down anymore, yeah yeah and it's also something like if it's an asset that we're not sure we're gonna keep or if it's an asset that might be used in different areas then we probably don't really change the parameters until we're very certain like how it's going to be used and where it's going to be used and it's kind of, like, probably a big pass that will do kind of once we've wrapped up most of our biomes where we go over all of the assets and make sure all the settings are correct and all the collisions correct and all that kind of stuff so, okay here's a good follow-up question and here why aren't all trees cuttable by default and that that makes perfect logical sense but the way that these foliages work under the hood, intuitively it is how you think but but, like actually in the implementation in Unreal Engine how it works it does that doesn't make sense like because Unreal Engine doesn't know what a tree is there's just foliage right and foliage can be rocks in in terms of unreal how Unreal Engine considers things a foliage can be anything so there's no there's no way to define what is a tree what isn't a tree all we can do is apply foliages to how like palette and paintbrush and then tell Unreal Engine which ones are destructible trees and which ones are collectible bushes or whatever after the fact there's no way to really Define what isn't isn't a tree beforehand so like even though that like yes that makes sense and we wish it was that easy that's just simply not how it works under the hood and so we we can't consider it that way, yeah because one also one important fact to this as well is how the foliage Works in our game compared to how they work in a real engine because the foliage system that we have in satisfactory is isn't like is a custom solution and we've made for satisfactory because the thing you mentioned Jace where like when I click on this it it highlights all the bushes right because this is a big instance so when we render the foliage we don't render like one thing at a time we bulk them together and send like the data to the dpu we like render all this stuff which also means that each individual tree is not actually where it is no there's no object there like we can see this tree is at this location in the on the map but there is no game object of this plant that doesn't exist it's that's a hard thing to wrap your head around but that's how it works yeah for optimization reasons, and in our game you can walk up to this specific Bush and pick that specific instance up and we have had to make a system and I we've remade that system three times now, for various I've had to go of it you've had a go of it right yes, and and now in up to date there's going to be a new version of that folder system as well, where we sort of detect like which footage did you pick up and the reason why we've made it reworked it so many times is because of multiplayer because, we need to be able to tell from the server like which which Bush did you pick up the problem is that all these instances are not deterministic on client and host, they don't have like a like this specific Bush doesn't have the same ID on host and certain clients, so we have had made to make a system that kind of like figures out which bush is which Bush and then the added problem you mentioned where like you also need to be like when you're looking at the bush so we can highlight the bush that's another problem and not the entire instance of all the bushes exactly because in default in real engine if I want to highlight this particular Bush here it highlights the entire instant bulk that's why we used to have that issue way back when especially on multiplayer where people like, on client I can't pick up bushes and trees and I can understand from a player's perspective like this is like a basic thing why can't I just pick up this tree and it's like actually it's really not that basic it's like a complete pain in the ass it's like one of the most complex distance we have in the game yeah yeah it's like such a small part in the overall game really and the benefit of like dealing with this kind of stuff is that it's very performant but yeah after it because it makes all these assumptions to become more performant it also means that it's, harder to work with because it makes certain assumptions that things work a specific way when and then we go against that yeah because I think I wonder if I can do this, I want to Nuke the planet exactly I can't remember what the command is, whatever ignore that yeah so so, yeah the foolish system is is kind of custom made for our game, and, that's that's also one of the reasons why it's it's a bit tricky for us to just we can't replace it with nanite because it's our own folder system it doesn't go with the way epic has made it, cool there were something else on my notes I kind of wanted to jump over to Bamboo Fields if we're done talking about this stuff something we talked about in the title force that we want to show off more I mean I also I also want to address like there's there's always some questions about terraforming and it's kind of the same situation like it seems logical from a real perspective that it can just modify the terrain but in order to support that in a game you need to make an insane kind of system for it and the way the landscape is generated doesn't support that at all and we would have to make a whole different system for that and like seeing it like be, being done in the engine you have an entire engine that facilitates that kind of stuff our game does not have that it would require us to like create a whole bunch of different features to do that and we don't really see the benefit, for this game of doing that either of like how much terraforming would add versus how much work it would be to add that, if a game is designed from the ground up with that in mind of course yes it's a part of that game it's part of that vision and everything ties into that for us it would be kind of a gimmick and most unless we address all the design issues that come with it but that's that's a whole can of work that would add years to our development yeah literally and and then at that point and then even if we did it at the end we'd like is how much better is the game maybe like two percent better yeah I don't know the cost benefit like way it's just way way heavier on the cost side so it's not worth it for us to do these kind of things yep yep dope so let's let's move over to, the the elephant in the room, all right no actually let's show up red jungle first actually yes I'm so I'm so happy I finally got to work on this area because I was, the old red jump or the way the the version of it that everyone still has, has the Christmas palette my my most wait what is it green and red Christmas I never liked it so the story about red jungle is like red jungle is one of the last areas I've worked on just before we went to Early Access just before the game went live for everybody and basically we didn't really have the assets to make a red jungle we didn't even have red like landscape grass at that point, so it kind of just made do with our library and what we had at the time and that was like half of the stuff we actually needed so now we finally got around to it, and I got to make it in a proper red jungle so we had like yeah like full repainting of the terrain, the red trees are still the same but like yeah all of the Lancia pitting is different all of the small foliage just completely overhauled it's it it is a proper red jungle though actually Oh no you're answering that cool the bamboo feels tradition yeah go away go away if anything it's like an interesting kind of trend, you know, before and after right I don't know oh yeah yeah I mean this is looking super like dense and Lush as well like in certain parts super nice more towards the right you're going to you're going towards bamboo Fields, so yeah I have to because the thing for me I think also because you're working with this Hannah but like part of me is like wow that Booth feels still kind of looks dope right now even though it's in this weird State, because when I was scouting, the teaser that got scrapped the original first video we were going to release, I filmed a lot of stuff in bamboo fields and then you were like no it's all broken I'm like well it looks cool though I like I mean the ideas are there because like this red jungle it was kind of kind of blowing out here there's still here's one of the examples I mentioned before beautifully in progress yeah so yeah this new water is is much better, it was kind of like this red like red green disgusting stuff on there before it was bad, yeah I also have something that changed in this in this area that there's more like open Parts more paths, clearly going through the area so this is less like claustrophobic in general the shallow water right so you can still drive here, some of it is some of it isn't yeah because there's a lot of like more dense so it's harder to like drive around here they feel like this is more of a you're under foots pathing here yeah stuff like that exactly it's all like that's all fairly new like the passing that's there I have to remind myself where I am constantly because I keep getting it going we're going towards Temple fields and there's still a bit of it yeah yeah this whole lower area as well and so much change happening to base terrain, in here no again it's like it's all small changes it's like smoothing and mostly painting and like just getting rid of the rough edges, those kind of things it it shouldn't affect you, not really you know should again as always you can hear the correctly and there was a ridge somewhere around here I don't remember if we used this footage in the world video but there was there was actually a shot that I made where there was like a tick walking on like a path it was like shot downward I had to remove like a whole [ __ ] rock to get that shot, and we didn't use that shot I think I put so much effort into that one oh well still hurting yeah or at least the J the snow cut yeah yeah at least this new cut for sure yeah yeah this this air is dope I love, red jungle was one of my favorite areas to run around and when I started playing the game for the first time what was wrong with you but that was terrifying oh yeah now we're going into bamboo Fields it's such a dude I'm constantly on the corner here like yeah yeah maybe you can go to the yeah with the the overhanging clips and stuff oh yeah we can do that let's go Gamers oh this is that actually be a pretty cool like drone you know PVP drone or it's called PVR PR drone hey edit it in progress area this is ignore that it's just that go fast I gotta go fast

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I'm about to throw up we're gonna we're gonna have like 1600 people about to throw 700 people oh here it is oh no oh wait it's there that was not supposed to be there oh static mesh commit commit it no this is already committed yes oh wait wait I wonder if it's actually committed though because it might be I'm still on my branch but this is the shot I was working on, I had to remove like this whole thing you I don't think I mean unless you update it very recently and you got my my rocket desert changes this is yeah here it is a little guy I'm just a little Beanie I'm just hearing walking nobody don't worry about me I wonder if the, voice acting career oh yeah for sure hire me yeah all right I will hey everybody if you want to have understood as the first acting your game just give me a call okay bye oh [ __ ] fell through the world see the outline don't worry about it, we're talking about the, the cliffs part oh yeah you're here you're already there okay that was that was the area this here like a lot of the overhanging stuff oh yeah yeah hanging rocks up there behind you above yeah yeah the that like tights yes because they hang on tight right I was just guessing sure that's how you remember it's a 50 50. safer work, yeah you you might step on them okay all right let's check out this area over here, cool flowers huh wow look at that yeah and as soon and hands you can see a little bumblebee here or something like that, cool okay anyways moving on is this new water no it's not no it just looked like it was Rippling and [ __ ] we push up with the limo at true cool, do we is this now when we talk about bamboo feel this is the moment I'm gonna go there now, we actually so fun fact when Jace recorded this video, he had one set of information and then, ass development went on things changed so- I made like an addendum to the video even in the addendum we changed it nice yes because it's a bit of a it's a bit of a a tricky story, yes so now we're in bamboo field which is like this area is a little bit messed up or do you want to you can see right here I think with the the small paths is kind of they're there so basically what happened here is that the landscape and the foliage are different versions of this area so what happened is that we were working on this area and it went in a direction that we weren't really happy with so we wanted to revert it but the problem was this happened after our transition to Unreal Engine 5. so reverting it would mean going to the Unreal Engine 4 version of this area which was impossible to do so we kind of for a while we, have the the problem that okay we can't revert this what do we do, so but then Ben because he's a wizard figured out a way to revert the area partially but only the foliage so basically what happened is that we got most of the foliage back from the old area the old version of this area but all the landscape was still from the new version that we weren't too happy with so those two are now completely disconnected so now we there's also there's a lot of floating stuff here there's, the landscape in the foliage basically don't really work together anymore because they're from different versions of the area, so yeah Unreal Engine five good [ __ ] blessing in disguise very very well disguised, yeah the transition just works right yeah it just works but which means that like we we're gonna try to fix the worst of the bugs here before the update so there's not too much like in the way for people, but this area is definitely still gonna change because of course we have like the new Landscaping the old foliage and neither is exactly as we wanted so we'll be revisiting this area and giving it a pass now what exactly that entails we don't know yet we never really know until I go into an area and I develop the vision for it so I do a bunch of tests and I try to find you know new new combinations what is wrong with it what do we need to fix you know just finding a vision kind of like we we do with all the other biomes as well but I think this area is going to change the most from all the areas that are still left but I think that's kind of interesting how like at the moment we don't really know exactly what like we don't have a vision for how bamboo bam Bambi this is where the shooting happens spoilers I mean I'm definitely we definitely want to make the palette more interesting because it's kind of very one note now, and there's there's a bunch of rough Landscaping here that we want to fix and also this is one of those areas where we want to improve the the pathing add better roads do that kind of stuff, so that that's stuff that we're hoping to get in for sure but yeah it's impossible to to tell you the details because we don't even know that ourselves yet we're we're doing one thing at a time okay yeah yeah exactly right now I'm very busy wrapping up Rocky desert entire Forest very cool thanks Hannah helps a lot yeah appreciate your work I want to see if the area that I loaded in is is there there's one place where there were so many one version of this was just covered in these like bamboo sticks, oh yeah it's on the it's on on the right like right end of the Oh you mean at least on the right edge of the biome northwest's like very Northwest the Northwest upper corner flying as fast as I can there it is oh did I miss it oh here it is yeah yeah yeah yes it's like this for example is like it's a cool idea yeah but it's kind of terrible to play so it's it's something that we wanna we want to fix as well also, on that note the bamboo is completely new as well like the that asset's been overmauled entirely I thought it looked different yeah I didn't know if it was because- I'm rarely here or if it was because there was a change but like we did that when we worked on red jungle Bambi looks great yeah baby first I mean yeah for for for Avid chainsaw users this is a great area yeah if yeah if you're ever frustrated with the game just come here exactly yeah bring a bunch of cluster and Nobles and just [ __ ] go ham, I might even thank you no no that's actually how we we, work on it in in order to just bring it together Vincent here Vincent just asked a question that literally also just came to my mind it's so weird because I it came to my head and I looked at chat and it was there and I had a weird am I chatting is anything real is this like the the move the not tenant the, Inception thing or like they went into your dreams yeah something it was very strange, but, yeah so it's a the point of the game is to destroy the world and, like, industrialize it and and remove the beauty of it but that doesn't hurt you when you when you put so much time into this no and the point of things to remove it all weirdly it doesn't you'd expect so but for some reason no I, I part of it is, like part of it I joke about this but I'm also a little bit serious about it like something that- I think that's not to do today again yeah that's not supposed to be there God damn it I like to make as guilty as possible for destroying the environment and that's partially true, mostly I think that like on a conscious and subconscious level the environments have a lot more impact on people than maybe they are aware of because like the most important part is really like first impressions are always like the the most important with these kind of things because that you're going to carry that with you and they're gonna be like the lenses that you're gonna wear for the rest of the game, so I think it is very important to make a good first impression with with any biome but also I don't really mind that the point of the game is destroying area because also it's not entirely it's the point in the beginning because you kind of have to but after that you can work with the environment and I've seen some great builds, that use the environment like really well and like you know like super cool water fall factories or people that have like little shrines with parts with trees and Forest Parts which is crazy yeah this is one of the shots that I was working on yeah yeah yeah yeah yeah that's cool, so yeah I don't really mind at all because like a lot of the map also usually is left untouched and people still go out exploring and there's like there's some players that really focus more on exploring and some players are focus more on building and then I do it for the people that explore you know it's it's really not but it really does- I think I think like putting so much effort to the world just has so much value because either people will keep some of it there and then they get to just continue to enjoy it or, or or they'll, they'll work with it if they want that's another play style then they can enjoy it in that capacity but then like yeah removing it like it being so beautiful and then removing it like creates a Starker like difference right like from, and tells a bit more of a story I think than than if it was just like a sparse area that you know we just quickly threw together because you would destroy it anyway so yeah I think there's more impact in every case I think it makes a lot of sense yeah and like everyone will still experience the area before they destroy it like they're still gonna see everything, I like try to avoid destroying as much as I can it's like an added challenge they're like can I how do I build without removing the trees I often don't remove stuff either I usually find clearings myself I think I think I think partly it's because I lack the vision to be like if I remove the trees here this will be a big you know I don't know like if I was a more experienced Builder maybe I'd be able to like, see like oh if I work if I destroy some of the terrain I can work with this but usually I just like look for stuff that already makes sense to me in my brain and then and then go with it so I end up not cutting a lot of things down yeah no part I'm going to get this oh but that looks good in like oh no I built that I don't want to touch it it's it's mainly from what I play and other people play I'm like it's just great it's just people having options on how they want to play I'm all for it sometimes they destroy the entire environment and as stretch 70s nine says in that case we want to build upwards as in the sky and some people do that you can do that too if you like and you don't have to destroy anything if you don't want to you can also kill the animals just go on a killing spree because you can convert them to biomass I believe true yeah yeah exactly see the trees kill the animals yeah save the trees save the frames kill the animals, let's see you mentioned the abyss Cliffs what we were talking previously as well that one's, received some Polish as well this one is one of those errors probably because there's so many Cliffs where you won't see in the editor it won't look super nice because the grass is missing but right yeah yeah I mean this one has received foliage polish

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kind of we removed deprecated assets and like added some some new ones to make it more shiny and I mean we can also fly through Eastern Dune, the show off some of the roads that have been built there because that's like pretty impactful so I think you say Eastern Dune is that like the Dune maze or the Oasis or no the one that's called Eastern Dune because that that one is on this map that I have Easter June forests is is it next to it's between grassfields and Southern forests and Titan forest and bamboo fields, I don't know what to tell you it's not here or maybe it's like because like the map I have here is older one it's still Waits say that again it's between Southern Forest grass fields bamboo Fields Titan forests Abyss Cliffs blue crater it's like surrounding oh wait is it this one yep ah okay- I mixed this area with a different area desert, we did some foliage polish here nothing too big, but the main change here is like you're going already through it like is we added roads and this thing changed like that moved yeah before but it looks kind of bad yeah okay so we made it interesting chat that's a pretty, I think what's gonna happen is you're if you have machines in this node they're still going to work but they're going to be hovering over here instead yep and they're going to be like consuming from this node so you can't really you can't place you want to get a build back on here right yeah exactly because that note is still taken even if you had a feeling these because like the the branches on these roads they're new they're they felt new because I was flying around here for a different thing, before I started doing shots and I was like it feels nice stuff yeah, and it's, basically line of sand and they were kind of kind of all closed off with like, these small like walls of grass, so what we did is we made kind of gaps in those in a way to make roads to make everything feel more much more connected and easy wait a second is this this shot well I'm sorry I got sidetracked here no it's wait what the hell ignore me, cool easy two and then coin Forest yeah going down this street yeah that's a sub biome of Eastern June so that one's been, updated too there's a lot of World stuff in this update y'all we worked really hard it's a small update for, for everyone but yeah we we knew that we need to stop with the whole it's a small update I think every single time we've said that it hasn't been a small update, defined because like if you look at the patch notes I think the patch notes are way longer on like update five than like six seven but yeah it's not awesome it's it's like who is it small for like yeah it may be it's smaller than another update but that doesn't mean it's a small update yeah and, every time we say it's a small update like I feel like Community feels like, the impact has been huge so it's been anything but, where, and there's that Canyon if you go the other way where you were going before that like Canyon area down there it was pretty much entirely empty before and now it's filled up with stuff and it's like a part of its transition to swamp wait this is this area yeah it's it's complete it has essentially entirely empty before damn I was not expecting that yeah this area to me was just gone like I couldn't find it like it didn't really matter because there was nothing here right so what I mean is like I was kind of looking for that old area and and- I was like I can't find it and the reason was because it's not there anymore it's like this looks like this now yeah yeah that's cool small update we are just changing the engine in the world and like yeah that's not even all like there's more things to talk about yeah I Need video on Friday by the way any video on Friday like all the cool, new shoes we're adding to the game you shoot let's go that was the lamest fake Lee yeah I could have come up with a [ __ ] whatever or is it fake speaking of where was that video this past Friday, we met talking about a bit earlier, ran into issues and couldn't put it out unfortunately sorry but, yeah we have yeah yeah theme of this update we keep running the different issues it's not the same issues different issues, so we're gonna have another video this week and then I think the video that we're gonna do last week will come out later still gonna come up the schedule has have we released a single video according to our original schedule I think we have no, I think it's a solid no let me double check but but I say that but also at the same time we never really have a schedule we always kind of like work with no but but I mean things have been going more and more like or less and less to plan this this time around but it's okay it just it just is what it is right we just need to adapt and move on, and like it still works we still get videos out we're still announcing stuff everything's gonna be okay it's okay it's fine guys it's fine don't worry it's fine okay it's fine don't worry it's fine but see the thing is the thing is though like game development is like the most mess one of the most messy things you could ever do, but it's very it's kind of rare I feel when it comes to like our community manager on the public basic stuff that it that it reflects the messiness that happens behind the scenes which is completely typical right yeah, and I think I think we get lucky I think we reflected a little bit all right we're not perfect by any means, but like I think this is in this case it looks like more things are are are messy because you can see the messiness because snow and I aren't getting what we plan to do out, but but, the process is always and has been for years constantly running into roadblocks adapting running at the roadblocks adapting the other difference is that you can see it on our YouTube channel this time, but yeah that's just how it is just game development yeah that's why we don't believe in like giving giving dates and stuff like that because you just can't predict anything you all should see the broken State the game can be in sometimes like holy [ __ ] you'd have a heart attack yeah honestly yeah I always, kind of, use this metaphor for satisfactory whereas satisfactory is a mansion on stilts in a swamp you know it looks great when you're in it but, when you're actually the one working on the house oh boy yep it's bad but that I mean that's that's probably most games I think it's probably most games yeah yeah it's like a duct tape and and glue exactly like you you zoom in or you like open a door that you're supposed to open and it's just like it's that gif everything's on fire it's like the game plays fine so long as you don't do these things yes exactly or you go to this area don't go through this area no turn around don't go to the bamboo field yeah yeah, quickly wanted to mention also something here so this is one of the old shots that I made, somebody asked about the depth of field stuff so technically the depth of field stuff I also made a Reddit post by the way that I commented on this here as well a while ago technically the engine has support for depth of field in the game and hopefully we can add that to the photo mode that we have in the game so you can make more Beauty shots and that's what we're using we're making these like teaser videos and trailers like every trailer we've made that's always been an engine that like we do a little bit of cheating sometimes where we load in more things that you would necessarily see in the game and like remove laws and stuff like that but most of the time when we make videos and teas and stuff like that it's all in engine and then we you know make it cinematic and making it cinematic makes it look way better than when you're just running on the game obviously but hopefully in the future we can add you know depth of field and like better control and photo mode so you can make like pretty much the same stuff that we're making in our trailers there is a mod out there where you can actually create most of the stuff like even the sequencer stuff where I'm like programming like you know animations and stuff like that there's a mod that can do that too oh that's sick it's called Uh, I'm blanking right now but yeah there's a mod that we can do similar stuff like that at home hopefully we can add it to photo mode in the future yeah there's been, fix it cam thank you that's the one fix the Cannons yeah it's cool yeah people, have wanted to to make changes to the photo mode so hopefully that's something that will happen before at some point yeah we're kind of coming to the end of of