April 18th, 2023 Livestream
Q&A: Are you going to use Nanite for foliage?
https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=1231&end=1272
This question was possibly duplicated with a more recent answer: August 22nd, 2023 Livestream Q&A: Are there plans to use Unreal Engine 5.2's Nanite Foliage? https://www.youtube.com/watch?v=cwC3yQoK64E
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Suggested Wiki Reference Code
<ref name="yt-5NBgetrxtpw,1231.831712,1271.623497">[https://youtube.com/embed/5NBgetrxtpw?autoplay=1&start=1231&end=1272 YouTube - April 18th, 2023 Livestream - Q&A: Are you going to use Nanite for foliage?]</ref>
Topics
- Satisfactory Updates > Released > Satisfactory Update 8
- Satisfactory Updates > World Update
- Technology > Unreal Engine > Unreal Engine 5
- Environment > Plants
Transcript
and, one question that I get a lot is whether we're going to use nanite for foliage and at the moment I don't think we will because it's a lot of work that needs to be done, and it's not like a thing where we can just convert easily all the foliage on the map, to nanite unfortunately I know that I know there are real has tools to convert meshes to nanite but unfortunately it probably it doesn't work out for our foliage apparently I don't know the details Ben just gave me the the rundown, essentially to like rework all the foliage on the map and it's just too much work for us at this point