June 10th, 2022 Video General AI behaviour states

June 10th, 2022 Video

General AI behaviour states

https://youtube.com/clip/UgkxciTnoZEHTq1oGIeiMsv0TYZoItbt4TwT

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and on the topic of like general ai behavior some of the creatures now have a couple of more behavior states, in addition to the existing behavior states the creatures will now also do like an investigative state sort of to try and figure out like where their enemy went if they're chasing something and we've also implemented so that creatures now react to sound as well so enemies will also investigate if they heard something nearby which also means that you can now sneak up behind enemies to like sucker punch them or just like sneak by them if you don't want to if you want to take the more passive approach essentially, don't expect like any fancy like stealth mechanics or anything like that it's not metal gear sole or anything it's just like an added touch to the existing behavior that we have so