September 15th, 2020
Jace & Snutt Talk: Early Access Games
https://www.youtube.com/watch?v=4AWVapDrLQI
Suggested Wiki Refrence Code
Snutt
Fuck.
Jace
Uhh...
"Having already been successful in both Epic and Steam early access launches, what is- what is your incentive for making to 1.0 release... versus taking the money you already have and running?"
Uhh... the incentive is that we are making a game, and we want to finish it because we care about it.
Uhh...
Making something good is very important to us-
Snutt
Yeah
Jace
-the- the- the art side the creation side of making games is very important to us.
Uhh...
The fact that we made money because people liked it is great- Uhh- but we still got a job to do.
Not like- not just for people who like- not just for people who bought the game; First of all we- we sort of owe them- [laughing] a finished product-
Snutt
[smiling] Yeah, yeah.
Jace
-but- but also for us, we- we spent so much time doing this like why the hell would we just stop?
That's crazy, people- we'd riot I think everyone would just riot,
Snutt
Hmm.
Jace
if some reason whoever would take make that decision.
Snutt
Yeah.
Jace
Uhm..
Snutt
But it's also like you know even the the boring like...
Jace
I would riot.
Snutt
aspect of- like there are a lot of people that wouldn't- -don't want to play early access games, or like waiting for 1.0 to come out before they even start diving into it,
Jace
Hmmhm.
Snutt
and I- I'm one of those people like I didn't play Factorio until it was 1.0.
Jace
Yeah.
Snutt
Uhm... so there's also that aspect, but yeah the- the bigger as- believe it or not like the bigger aspect is for us that we just want to finish it, like... it's...
Jace
It's important to finish it.
And I- you know like back when we started and decided to do early access, we didn't want to do early access- -there was like a lot of pushback, we were like: "we don't want to be one of those games stuck in early access" and we still don't, like it's so important to not be stuck here, like I- I don't know- like I don't want to- I don't want to throw shade, but I think I'm just going to end up throwing shade, but.. uhmm- but it's just like... I feel like this for me,
Snutt
[Laughs]
Jace
and I- and I think it's a shared sentiment, we just don't want to be one of those games. That's the thing. There are a lot of early access games out there who stay early access for a long time, and they're awesome- -they're actively developing, they're engaging with the community and that's fantastic. Uhm... but there are too many that just don't. [Laughs]
Snutt
Yeah.
Jace
And we don't want to be that so-
Snutt
And we also- yeah we don't want to be stuck there for a long time either, like I think at some point we're gonna- -even though we have like so many ideas for Satisfactory I think at one point we're just gonna be like- "all right we got just gotta finish it at this point"
Jace
Yeah, yeah.
Snutt
fuck it- because I don't think uh we want us-
Jace
Yeah.
Snutt
-because like Wube was in was in early access for eight years with Factorio, and- and when we see that we're like
Jace
[Shakes head]
Snutt
"whoa that's so long we don't want to do that"
Jace
I don't want to be in early access for 8 years.
Snutt
Yeah, yeah.
Jace
I don't want to work on an early access game for eight years-
Snutt
Yeah.
Jace
-because there's no reason why we can't update it after 1.0
Snutt
[shrugs] Yeah.
Jace
Like...
So it's like it doesn't really change much,
Snutt
Hmm.
Jace
but we do want to say that we've got a finished game.