November 17th, 2020 Livestream
Q&A: Updates about Dedicated Servers?
This question was possibly duplicated with a more recent answer: August 24th, 2021 Livestream Q&A: Dedicated Servers? https://www.youtube.com/watch?v=-smbc1rq3iE
Suggested Wiki Reference Code
<ref name="yt-32SZ2UKPZiQ">[https://youtu.be/32SZ2UKPZiQ YouTube - November 17th, 2020 Livestream - Q&A: Updates about Dedicated Servers?]</ref>
subscribe updates about dedicated servers so guys the i mean it's a thing that i've come to just accept with my life that every week we'll have to answer dedicated service but the one thing that you guys can just uh just know is that we're constantly working on them and uh it's it's hard to it's hard to give you any answer other than it's being worked on because the the nature of the task is one that is uh is chipped away slowly over time um so until you know we're closer to any kind of uh breakthrough to maybe like alpha testing the dedicated servers or something in the future um the answer is pretty much just going to be the same thing uh since yeah we just have to keep taking those those little steps until we get to a point where we can actually get people testing it so yeah one failure and then we'll make a big announcement of course because that would be an amazing time one fair point as well is that the conveyor belt thing that we're doing an experimental right now that's part of the dedicated server work because we did like dedicated server encompasses both like you know that actually running a dedicated server which doesn't really do much for for anyone at this point because the biggest issue is still fixing multiplayer issues so even if we had a mult like the thing like that corsair right now is saying i'd rather have desync fixed first than the dedicated servers exactly right because that desync doesn't go away with dedicated servers exactly the dsync is there because there's a problem with multiplayer uh that desyncs and so if you had dedicated servers you just desync with the server yeah um so it that's exactly what you're talking about yeah and it's also this is like one of out of several steps that we're taking recently where this conveyor belt thing is on experimental right now and we're testing that that's part of like the work that needs to go into dedicated servers but there's also the engine upgrade which has that a few desync fixes that's also going to come to experimental which will also solve a few things that will then you know be bundled in together with dedicated servers because like you said like just having a server like a headless server running instead of a listen server that we're doing right now it doesn't actually improve the game that much um i guess like the argument is that people would like the ability to like run you know a game without having to like wait for your friend to be online or whatever doesn't work if it crashes in between yeah if it crashed in between like it's not gonna work regardless um but there are kind of like workarounds right now like if if if you're playing with friends and you don't want to wait for them to be online like just set up some way you can share the save file and pass that around even though it's a bit inconvenient right now because it's pretty much like it's going to be the same game when dedicated servers come out as well so i don't know that that's i guess that's like a a uh a shitty uh excuse or something but uh it's all part like the stuff that we're doing on experimental right now is part of dedicated service so you're you're all seeing the work we're putting into dedicated services it doesn't look like it really yeah because you're not getting a dedicated server but you're getting the work that's necessary yeah yeah