October 21st, 2025 Livestream Intro / State of Dev

October 21st, 2025 Livestream

Intro / State of Dev

00:00 Intro
08:55 Q&A: CSS Beefcake Calendar, when?
09:36 JSMR
11:41 State of Dev: Distant spline hitbox removal
16:47 Q&A: Did anyone test my Bean theory with the spline hitbox removal?
16:40 Q&A: Could we add Coal Trains?
17:49 Q&A: May we know what the price of the game is on Consoles?
18:59 Q&A: Release time for the Console Release on November 4th?
20:35 Q&A: On the topic of Train collisions, do you check _every_ hitbox on the Train?
21:55 Community FYIs
22:22 Q&A: With distant spline hitbox removals, what's going to happen if someone aims a Hypertube Cannon through spaghet?
22:33 Q&A: Will Satisfactory be crossplay between PC and Console?
23:35 State of Dev: Blueprint crashes
28:30 Q&A: Is a 1.2 Trailer coming?
29:10 Q&A: 1.2 this year?
30:24 Q&A: Will there _eventually_ be crossplay between PC and Console?
30:31 Q&A: Final Fantasy 14 online, when?
31:26 Q&A: Will there be a video this Friday?
32:00 Q&A: Who's the third wheel?
33:59 Q&A: Why are we seeing ads?
34:46 ALS and Satisfactory https://www.reddit.com/r/SatisfactoryGame/comments/1nzvkmc/thank_you_css_but_after_6000_hours_of_pure/
36:49 Sweden Game Conference
38:56 CSS didn't make Valheim

https://youtu.be/1iYgDpUu39A

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Transcript

[Music] Hello. Hello. Oh, I am I am very offc center. That is incredible. Oh, do we move the camera or do we move the community manager? Hello, chat. Let&#39;s move the community manager. Here we go. I can do a little shimmy. It&#39;ll be ever so slightly less comfortable for me, but for you, chat, it&#39;s worth it. I will tank I will tank my knee being pressed against this desk. Hello, chat. Ah, we move both. daring today, aren&#39;t we? Oh, Gut and Tug. Hello. Hello. Hello. Uh, soundbar seem fine. I mean, I haven&#39;t I haven&#39;t literally changed chat all about OBS since last week. And last week, miraculously, after almost a 4 month break, the stream was still working perfectly fine. So, you know, we we count our blessings here at Coffee Stain Studios. Uh, how are you doing? I am it is entirely self- wrought but I am sleepdeprived to the moon and back. So chat today is going to be a slow day, a little slow burner. Um it is entirely self fraught. I&#39;ve, since coming back from Japan, I have been picking up a few things, picking up a few hobbies, picking up a few phone calls. I made a few phone calls that I should have made a while back just to a couple of friends. Check back in with them. have filled my schedule. Uh, and one of the hobbies that I have picked up, inspired by friends among me, is writing. And yesterday, writing kept me up until a solid 414 a.m. So, you know, we today we play ball. How are you, chat? Is the more important question for me. Wouldn&#39;t be sleepd deprived if the pioneer could sleep in the hub. That is very true. Uh, and, I actually, okay, I- I am so sorry for immediately derailing into Final Fantasy 14, but if you log out of the game in F14 from either an inn or your own house, because you can have your own house. Uh, when you log back into the game, your character actually wakes up in a bed, which is like giga cute. Hello. Nobody has asked for you yet. I don&#39;t think people miss you. I&#39;m sorry. Yeah. Bye, Jason. That guy is sick today, so he can&#39;t join the stream. I was going to tell you he was sick, but now I can&#39;t because he was just literally here, unfortunately. Uh, no, there&#39;s no Jason on stream today either because we are still playing slight catchup with community content videos and, launch shenanigans for consoles. So, it is another solo Mika Ldev stream today. But Jason says, &quot;Hi.&quot; Hi, Jason. I was joking. By the way, I think people do miss you. So, if you want to join, feel very feel free man. Oh, I couldn&#39;t hear him through my headphones. Super happy. you are okay. Uh, happy playing Jurassic World Evo. Hell yeah. Hell yeah. A friendly hello from Germany. Right back at you builder. Thank you. The eye bags. Yeah, I was afraid. I was afraid. Um, again, entirely self. And honestly, if you have to be sleepd deprived, at least it&#39;s it&#39;s it&#39;s good if you&#39;re having fun doing it. It&#39;s never good to be sleepd deprived. Sleep chat. Uh cuz there was a time not too long ago where I struggled with sleep whether I wanted to sleep or not. And then that ended and I slept like a baby and I was reminded during that period that oh my god good sleep for like just only even a couple days late makes all the difference. Oh, you feel like like- I actually bet there are a fair few individuals in this chat again whether you want to or not. You have forgotten what it is like to get proper sleep. And if you do, again, hopefully, like you can actually achieve it if you&#39;re trying. Oh, it it does make all the difference. It is so good. Sleep is so good. What&#39;s sleep was my world last year. Currently looking at trade in prices for games at GameStop. Hi Jason. Sorry I shouted the mic. We are not releasing Jason anywhere. If Jason gets released or if he quits or whatever, if he gets fired, he The production here stops. It is giga game over. Look at that. It&#39;s a guy. &gt;&gt; Thank you, Athetheran Hunter, for the greeting. Hi. Hell yeah. What? That was interesting. When you leaned in, like I heard I had the USB like disconnection sound in my ear and when you leaned back out, like the USB got disconnected again. I don&#39;t know. &gt;&gt; Are you electronic? Is real chat. Uh, how do you fix your sleep? Alt recipes. How did I fix my sleep? I think I think the gym was a big one of that. So, I mean, I&#39;ve been in the gym for a good while. Um, last April. And last April. Just disclaimer, we are going to talk a little bit about Satisfactory and all that jazz for a bit. But just some intro now. Um, I&#39;ve been doing Jimmy for a bit, but since April, I think this year, I actually have been lifting under professional supervision. I&#39;ve been, paying an expert to look at me and, tell me what to do. Um, and not like at a local gym. I This is like fully like a full-on private course online, all that. Um, but I&#39;ve never been more tired and honestly like just by by the measurements of mirror and, measurement tape, I&#39;ve never been stronger and bigger. So, it&#39;s paid off and I&#39;ve been tired. So, that&#39;s a big one. Uh, on top of other stuff, it&#39;s like just I mean slowly but surely getting pieces of your life back together, stressing less about stuff that needs stressing about, which is good. Um, thankfully Sweden is a place that allows for a fair bit of that, like taking care of yourself if you do need to. So, I have been, I have been I was using that, which is sounds kind of toxic or abusive, but I mean, yeah, I&#39;ve been using that. Today, though, we&#39;re tired. Sleep is inefficient. I see some devs escaped the dev dungeon and made a new game. Indeed, we do need to celebrate that Nuggets, which is mainly composed of senior ex Coffee Stain devs, did release a game. Was it today? Actually, like, did it release today? Today? It&#39;s called Are We There Yet? I know Jay is streaming that. So, if you want to go check out Jay&#39;s stream, are we there yet? Here you go. Uh, you can check some gameplay of that game. Uh, congratulations. GG. Releasing a game is never easy. They made it. Released 1 hour ago. Hell yeah. Giga. Hell yeah. We&#39;d love to hear it. It&#39;s so fun. I have to give it a whack. I hope they give me a friends and family code. I know people over there. I think quite quite barely. Uh it&#39;s also getting giga hot in here. So, I&#39;m going to take this off. It&#39;s winter outside. Kind of. It&#39;s like winter spring outside. Was like winter fall. It&#39;s raining a bit, but otherwise it&#39;s pretty fine. Let&#39;s get this away. Uh Jason, if you&#39;re free, could you get some of my Pepsi Max from the left going towards the kitchen fridge? I have like five of them in there. I forgot to pick them off because I was talking [ __ ] with my producer before this started. Um &gt;&gt; thank you. See, I love that we hired this guy. He&#39;s so useful. Ah, let me catch up on chat because I really really today you are carrying the stream chat. I there is, the batteries in this one are running dangerously low. I had five. I drank them all. I am about to I am about to Whoa. No need for gym. I lift heavy weights when I go pee that. I would not have read that comment out usually, but today I feel feisty. Nice. I could still take him. Uh, good [ __ ] or bad [ __ ] I forgot what I was referring to with [ __ ] so oh well. Probably good [ __ ] There&#39;s rarely any bad [ __ ] around here. Oh god. Uh CSS beefcake calendar when funny you ask about CSS B cake B in particular. Chad, today is a very special day. And I&#39;ll be completely honest, I forgot it was I forgot it was Coffee Stain&#39;s birthday today. We turned 15. Woo! Happy birthday, Coffee Stain. On the 21st of October 2010, this studio founded founded itself here inved whacking away at I Love Strawberries. Happy birthday, GG. Happy birthday and thank you. We&#39;ve come a long way. Our ancestors pushed the train. Whoa. Holy moly. He even brought a glass. &gt;&gt; I have one condition. &gt;&gt; Yeah. &gt;&gt; I get to do an ASMR segment. &gt;&gt; Sure. Jason gets to do an ASMR segment. &gt;&gt; Hi, Chad. Today we&#39;re drinking Pepsi Max. [Music] If you spit on my keyboard, the punch Yes, that is yours. That could have put me right to bed. Thank you, Jason. &gt;&gt; Damn it. &gt;&gt; Not sponsored. Not sponsored. I promise you, chat, if it was if it was any freer than it, isn&#39;t, I would hide the labels of every can I drink. All right, enough about me and Pepsi. Not enough about you. If you have stories to tell me, chat, tell me all about you. I will keep up. I will read. And while we pick away at you guys, I am also going to open this tab. And because this tab tells me what I am going to talk about today. No, I of course you don&#39;t do ice. No. What? If I want ice, I&#39;ll just drink water. Are you joking? What&#39;s up, Nagrat? Uh, train logic improvement. Let&#39;s start with that then. Fine. Uh, we do I don&#39;t have, I&#39;m just going to sit in this little left corner of the camera chat. You can deal with that, right? It&#39;s it&#39;s I&#39;m comfy here right now for a spill. Um, we don&#39;t have any train improvements per se to talk about today, but we do have something concerning railways because if you were around last week on Devstream or if you&#39;ve paid attention to the patch notes on the experimental branch and if you&#39;ve played experimental, you are aware hopefully that we are having exp up at the moment mainly to test a certain refactor of our spline collision method. And we talked about this briefly yesterday week. But what Spline collision, allows us to do in Satisfactory is we as developers, we get to envelop belts, pipes, and hyper tubes. These three in this case with rectangular hitboxes because, you know, a straight belt, a straight pipe, and well, a piece of straight belt is rectangular. And then a straight pipe and straight tube. Yeah, they&#39;re cylinders, but it still makes sense for rectangular boxes in game logic to surround these things. Um, and what splines allow us to do, splines, just figure like think of them as points along this rectangle. As you aesthetically bend or curve your belts or pipes or tubes, splines allow the hit boxes, the rectangles to curve right along these models. So, the hitboxes will always match the shape of your objects. Um, now a astute observers do know that railways follow very similar Be careful bending your tubes chat. Yes. Uh, astute observers know that building railways is very similar to belts, pipes, and tubes. And even astutter gamers are also aware that we have not refactored the spine collision method for railways. And we know this because the point of the refactoring in the first place, by the way, is that, currently in the live version of the game, when you place a belt or a pipe or a tube, these always have hit boxes around them. Always. No matter where you are, once you place something, the hitbox is there with it always. Um, in on exp and hopefully on live very soon, when you, the player, the pioneer, moves away from any of these objects, the hitbox of the far away belts, pipes, tubes should despawn because you don&#39;t need them to be there. Um, like objects rolling around, or traveling around, traveling along the belt have nothing to do with physical like physical physics, gravity. Uh so the hitboxes are useless as long as you are not there to collide with them. And if you place a lot of these objects, eventually these hit boxes will start adding up and you will take a lot of computitional power. Um so players who have saves with a [ __ ] ton of belts, pipes, tubes will realize that they are seeing quite remarkable performance improvements on exp. Players who mainly build with railways don&#39;t see the same because again hit boxes and railways, they still persist. We have not made sure that these go away when you are going away from them. And this has to do with signals on railways because signals what signals do as we all know if we build with trains is that they prevent trains from crashing into each other if they are supposed to or about to meet at a junction or a crossing of railways. And these signals depend on hitboxes in particular to always know where a railway meets another railway. So, if we start removing these hit boxes as you move away from them, trains, yeah, you can do the math, it&#39;s going to be disastrous. So, in order for you to not have train collisions all over the planet as you&#39;re working elsewhere, we have made sure that the hitboxes are staying for now. But we are looking into performing or sorry, improving performance as well as logistics for trains in the future. But that&#39;s why they are not part of the spline collision refactor. Now you know. Does it affect the number of UE objects? No, it does not affect the number of U objects. Uh they kind of Yeah, we we we do see the sentiment for trains needing a rework. And, we have, we have some pretty dedicated pioneers out there really testing the limits of trains. And the math just the sheer the sheer math even if you know even if you know how to write code just the sheer math of, some networks you put up out there is quite complicated. So we need to make sure we can adjust for all that. But for now, it is not on the map for the immediate future. It&#39;s a big brain fix. Improving liquid trains or all trains. [Music] Um, did anyone test my bean theory with the spline hitbox removal? I don&#39;t think so. No, I don&#39;t. At least I didn&#39;t. And I&#39;ve been kind of kind of disconnected from, what the devs have been doing individually cuz I am still playing Giga Catchup. Especially since a little like not virus, but like people in this office keep being like keep taking turns being semi sick like slowing down which is completely fair. If you&#39;re sick, you should go home and rest. Um and this has also slightly affected community. So, we&#39;ve just been trying to carry each other in our own little bubble. Am I going bald? Maybe. Uh, time to download the exp batch and I&#39;ll see you there. Total boop boop boop. Let&#39;s see. Um, what else did I miss? Reticulated splines. Could we add coal trains? Cuz why not? I mean, coal trains were a thing. Like, coal. You transported [ __ ] tons of coal back in the past with trains, right? Didn&#39;t you? Uh, may we know what the price of the game is? Uh, it still just says announced. Oh, you mean on consoles? That should be very roughly similar to or roughly very similar to, the game on PC. Like our aim is to price it exactly as it is on Steam, which I believe is 38 39 and the equivalent in your currency, with localization shenanigans on top of that. But then there might be very very slight fluctuations in that price, depending on console store back and stuff but that&#39;s on Sony&#39;s and Microsoft&#39;s ends. So we are aiming to release it at around the same price and if it&#39;s slightly higher or lower then that&#39;s because that&#39;s them being funky to to hi Mikuel. Hello can confirm also sick and it sucks. Mhm. Uh in fact one of our programmers Lim actually is down with the tonsillitis. So, my guy has been out for almost two weeks taking care of his completely annihilated throat. We miss him. We miss him. So yeah, winter starts strong in Sweden. Release time. We do indeed we do have a release time for the 4th of November. We don&#39;t plan on opening pre-orders or pre-downloads of the game before November 4th. So, don&#39;t wait around for that to happen. You will be able to purchase and download the game on November 4th. And the plan is for you to do so at 200 p.m. C. Uh, I believe it is C because it is currently CST, but literally this Sunday that&#39;s about to change. Oh, by the way, reminder if you live somewhere where we do summer and winter time, we are gaining an hour this Sunday, woohoo, can stay up and gain even longer if you want to. Um, so yeah, I think all of Europe or like whatever, at least Sweden is moving into C this Sunday. So, adjusting for wintertime, the game will release at 2 p.m. on November 4th. C. Hello. Hello. this on bad. And we are planning on also having a stream along with this. And we are planning on streaming as the game releases on console. Uh because usually we do streams counting down to the release of an update or the actual game in the case of 1.0. Um but this time around we are going to start the stream as consoles launch and then you can choose to either you know go and play console or you can stick along by your PC and just chill with us on stream as we talk about the journey of how console was to make challenges funies what we learned and yeah just sit with us have a good time on the topic of train collisions do you check every hitbox on the train? We do check every hit box on the railways if you have signals checking the junctions or where these railways meet. Um which then leads you to say like leads you to think that well if we don&#39;t have signals all around the place then surely we don&#39;t need the hitboxes right. Well sure but then you risk crashing trains if you have like multiple of them running at the same time. Uh there&#39;s definitely some more graceful ways to, handle optimization for railways or even just logistics of signals anyway. Uh but yeah, we check hit boxes on the railways in particular where they meet always if you have signals where they meet. Couldn&#39;t you cut that down to first and last hit signals and collisions with other trains? Maybe. I don&#39;t know the, I do know programming. I don&#39;t know the nitty-gritty code of train logic. And if they were to let me code on the game, I think trains is the last thing I would pick to learn about. Uh, let&#39;s see. Was I was thinking to What were you thinking to Nightjet? Let me mouse over. Oh, yeah. No, that was a question I answered. That does sound logical though, just looking at it. Remember when 1.0 dropped and my 1200 hour save went from 30 seconds to sub 2? Optimization. Thank God for it. Dut in 5 hours I need to wake up and go to work. Go to bed, please, friend. Go to bed. Uh, hey, there is Josh. Welcome back to Let&#39;s Game It Out. Distance blind hitbox removals. What&#39;s going to happen if someone aims a hyper tube cannon through spaghette? That&#39;s actually something I should try. That&#39;s actually something I should try. Will Satis be crossplayable with console? You can crossplay between the PS5 and the Xbox, but on launch you will not be able to crossplay between PC and console. Only between the consoles themselves. We do have a video. Let me actually let me find that video real quick. Uh Jason released a video in September, I believe, which answers a lot of pressing questions you have about consoles. Um, and crossplay was one of them. So, if you have even more questions about consoles, there is a very good chance that my guy has answered that for you already. So, go check this video. I should actually have a command for that video. I&#39;ll make sure to have that for the next stream. Uh, Q&amp;A video right there if you want to just check up a couple of common concerns about console before they release. That&#39;s that. So what else has been going on? Chat, we did the railways. We are having a message from QA. Chat, let me ask you a question relating to this message. How many of you are experiencing crashes the second the millisecond that you put down a blueprint? Me. I&#39;ll give you a minute to yes or no that you do. Cool. Occasionally. Intentional crash or unintentional? Piss off. No crash, but lag. Lag can also be relevant. Yes. Um, an even better question would actually be, can you reproduce that, on demand? Like, can you actually force this crash? Will the same blueprint actually crash your game every single time? Because that would be sick. Well, it wouldn&#39;t be sick, but it would be sick for our current theory about why that happens. not crashes, but my overall frame rate as holograms appear on screen drops gradually each time I place another blueprint. That could also be related. Also tying into the hologram feedback we&#39;ve had for a while. Not with blueprints, more when the game tries to save my 13.5 mega lag. Haven&#39;t used blueprints. Okay. Okay. Okay. Okay. Uh because we have a theory, QA has a theory that crashes and maybe even lag when placing down blueprints has everything to do with the U object list. I go, oh yeah, by the way, I should say it&#39;s even better in this case. It strengthens our theory if the crash report you are getting when the crash happens tells you that you have a U object related crash because we are suspecting that the blueprints that crash your games or your saves do so because the U object limit is met in terms of how many items listed are needed to build said blueprint. The U object, the UEE object, we just call them U object. Who needs the E anyway? Not yet, but a piece is like 10 years old. Ish Yeah, that&#39;s that&#39;s also, Thank you, A Crew Gaming. That&#39;s also Giga Strong to know, because again like we have U objects in terms of just you know objects in the actual world you like when they&#39;re placed in the world. Yeah, they are objects counted towards a certain limit of objects placed in the world. But then we have other limits and one of them also very much includes limits of objects just listed in any sort of list that is relevant, in any given instance such as when you place down a building, a constructor, a buildable, an object, anything. There will be a brief instance where something is computed in the back end of these many objects or this many objects sorry, is are needed is needed to create whatever you&#39;re building. And if this number exceeds a certain limit in the back end because the limit for say the limit for objects you would need to build something in a single instance would obviously be much lower than the limit of objects you can place in the world. Cuz in the world you would be able hopefully to place tens if not hundreds of thousands if not millions of objects at the same time. But there would never really be any need for you to like be a like need 50,000 objects at the same time to build something in a flash. Um, so that would just be like memory allocated to that wasted. So the limit for building stuff could maybe just be say in the hundreds or maybe thousands at best. So if that limit is met, you may crash with blueprints. So we are looking into that. Uh try my 1660 super dot dot dot dot dot. Will there be cross be between PC and console? No, there will not be between consoles only. Uh mostly on huge blueprints. Cool. If you have a blueprint that you can or a save file and the blueprint that you can, confidently and consistently reproduce with, please hit me up on u Discord. just label it like blueprint or something so I don&#39;t instantly chuck it away because I usually do with DMs because there&#39;s just way too many of you. I&#39;m sorry guys. No toxic. No toxic. Ah, that takes care of the blueprint hauler. Have one which crashes a server remotely. Damn, that&#39;s powerful. Was a range DPS right there. They were very detailed blueprints when I had the crashes and I was placing a lot of them. Mhm. Mhm. Yeah, detailed blueprints would also probably entail lots of objects and those spent building these. D. So, there we go. Do a, is a 1.2 trailer coming? Well, I&#39;d hope so. Sure. But then also that&#39;s probably around when 1.2 is coming, which is not this week or next week. I can confirm. Unfortunately. Unfortunately for you, chat, you will not be seeing 1.2 in October. Oh well, we tried. We tried. And let&#39;s slow down a little. Little brain has catch up on chat. Anything else going on? I can move back to center. I can stop being I can stop being off center for you guys now, chat. 1.2 this year. I would be more koi about this. Um, I swear I would, but I was on record last week and maybe I shouldn&#39;t have said, but it was also probably not a very big secret. 1.2 is not hitting this year. No, we have consoles on November 4th followed by Fixmas very shortly after and there is a certain degree of focus on Fixmas making sure it runs smoothly or runs it should run smoothly. It&#39;s just like actually you know works smoothly on consoles because this will be the first fix on consoles. So 1.2 will not see the light of a day until 2026 which is very soon which is so scary. God, I can do with less of that time thing happening. It&#39;s been too much of it lately. 1.2 on January 1st, obviously. Well, we can always pray, can&#39;t we? God, I wonder how many devs will be here on the first. Actually, none. We We got that day off. We did. I think most companies in Sweden, I can&#39;t speak for them. Never mind. I&#39;m going to shut up about that. Uh, will there eventually be crossplay between PC and console? Never say never. Never say never, but not on launch. Final Fantasy 14 online when I did resub over the weekend and played for not many hours. Just catch caught up with, the main story with a friend and we did the new final trial boss together. It was fun. That was about it. That was about it. Uh, oh yeah, the 1st January, that&#39;s a Tuesday would be the 6th. O ah, unfortunate chat. It&#39;s like it&#39;s as late as the first Tuesday of a new year could get for you. Unfortunate. Uh, they explain why in their video from two weeks ago answering your questions. Yep, exactly. If you want details about why crossplay is not happening and [ __ ] go watch that video. We have that up on our YouTube and it is very well detailed. Made by our little Jason guy. And will there be a video this Friday? Yes, that&#39;s the plan. That is the plan. There is a plan for a video in 3 days. Uh again, if all three of us kick the bucket and like catch the flu tomorrow, no, there will not be a video on Friday. But if if the train if the train keeps keeps itself on the rails, yeah, you will have a video this Friday. Uh all three. Who&#39;s who&#39;s the third wheel? If anything, I am the third wheel. Let&#39;s get that let&#39;s get that straight right off the bat. There&#39;s three of us in the community room and I am very much a third wheel. Uh, we have Jason, obviously, and then we also have a guy called Lenus. I shout him out sometimes. Is he was going to do something in this room, but he&#39;s not doing it at the moment. Uh, I do shout him out sometimes. Uh, Lenus is slightly more of a behind the scenes kind of guy. Um, the 1.1, postcards video, most, you know, cool edits in, videos right up until like this year. Uh, trailers at large, marketing beats., voice of reason for what community should and should not do is very much made by or run through this guy. So, a backbone so to speak. My job is just to appear in front of cameras and say stupid [ __ ] and, take some blame for trains [ __ ] about or something. Uh, he&#39;s the guy who actually knows what he&#39;s doing around here. And then Jason is somewhere in between. to Yeah. Yeah. No, no, no. Like, yeah, it&#39;s, Yeah. Again, all the the 1.0 trailer, if you if you like the 1.0 trailer, which by the way, we do as well, both in terms of just quality of the trailer and how much mileage we are getting out of it. You can thank him. If you love that trailer, you can absolutely thank him because without him, you wouldn&#39;t have it. people people blame that not blame people thank that you know that community guy I used to work with before he quit, I think his name was Jace, people thanked him for the trailer work and I&#39;m like bro he did like 15% of it like hello [Music] I should actually make a command for ads too because people keep asking, if you&#39;re seeing ads that&#39;s because I can&#39;t stop We are not affiliate. We are not partner. That hasn&#39;t changed. Twitch is monetizing every channel on the platform, no matter who you are. So, yeah, we can&#39;t control. We&#39;ve tried to stay I mean, we are just on our end still completely free content for you guys, but if you see ads, that&#39;s on them. That is on them. H. All right. Was there anything else? We took most these things, right? U object. Uh railways, happy birthday. We did that. Uh oh, there was one more thing. There was one more thing. Um because I&#39;ve been asked not here but slightly around the platforms mainly on Discord and on Reddit because Reddit is where this took place. Uh some people have been asking because you most of you I think maybe saw the post made by a certain community member who has been struggling with ALS on Reddit. Uh saw his save or like shots of his save. Saw bits of his story about playing this game and how he ultimately has to take a backseat because the ALS has progressed that far. We&#39;ve been in talks with him. We did say on Reddit that we would reach out and talk and we did. Got some very nice feedback on how to improve or implement at all, even more support for people who are struggling with disabilities to play to keep playing this game. So we are absolutely on track exploring stuff regarding eye tracking or other ways of controlling the game. So that little cog wheel has started spinning as well. Uh but that&#39;s very much a, like a track parallel to many other tracks going at the moment. So, just to give you Reddit community guys a update on that because it was a popular topic, a hot topic. All right. Yeah. No, it&#39;s the least we can do. It is, it sucks, man. The world the world is the world [ __ ] sucks sometimes. And what we can do doing what we do with our job as game developers is just make sure it sucks as little as possible for as many people as possible. That&#39;s like kind of what it boils down to. Oh, it is. It is. Do toot, oh hell yeah hordes. Hell yeah. Then I&#39;ll see you there. I&#39;m going to be there too on Friday. Oh yeah, there is we can talk about that as well briefly. Why not? Uh we as you may or may not know at Coffeestein Studios making satisfactory in particular are based inv kind of right in between Goththingberg and Stockholm which is like the towns on the maps on the map basically the world map. Uh and here at we are having something called the Sweden is it called the Sweden game conference? I believe it&#39;s called the Sweden conference., which runs through this Thursday and Friday this week where developers of perhaps obviously but then also actually worldwide like throughout the years this happens every year once every year and we&#39;ve had people from we had telltale games the year of, them being treated like treated like garbage we u have had Blizzard over here we have had I believe Jason Shrier has been here as well, people from just you know small big all kinds of walks and studios are coming to this little gathering, once every year and that&#39;s happening this week as well on Thursday and Friday and one of us at Coffee Stain perhaps two of us I don&#39;t remember are going to hold speeches over there I am not one of them but if you are in town I&#39;ll see you there and you will see some of us around as well not only meot to ah it&#39;s a very nice little It&#39;s very calm. It&#39;s a whiplash. It sure as hell is a whiplash from Tokyo. Second time in my life that I experienced that because when I lived in Tokyo back in in 2017, I moved from Tokyo. Like I had lived for one year and I moved from Tokyo to Kavda within a span of two weeks which yeah that was a re readjustment to be sure. And now since I do live here, when I went back to Tokyo over September for a month, going back from there to here immediately again a readjustment. You guys made Valheim. Thank you so much. Uh we published Valheim. If you want to give credit to the Valheim devs, give that credit to Iron Gate Studios. You can actually write that out if you want to if you want to read up about them. Iron Gate Studios. Bam. Uh, now like we we do work very very closely with them. They literally sit like 5 minutes that way down the street. So, we can go say hi to them, have lunch with them, whatever. Uh, they made Valheim and we published it, as part of their I mean, let&#39;s say published it, it&#39;s in EA. We published their EA attempts., gigafun guys, some of those devs are among the excuse me, funniest people I know. So if you end up running into one of them at any point, say hi. They&#39;ll like you. I will on Friday. Nothing else. Unless I run into them earlier than that. Maybe one of them is in this chat. I don&#39;t know if they lurk. I don&#39;t think so. I think they have better things to do than watch my silly face. H on a camera unlike you guys. All right, chat. Goat sim. Goatsim was us. Yeah, today because today was our birthday, we had a little celebration in our kitchen and we had four cakes. We had four cakes decorated with the four games that coffee stain coffee stain proper has made and that is Satisfactory, Goat Simulator, Sanctum, and I love strawberries. That&#39;s nice. Strawberries. Yes. We have not made Valheim. We have not made Deeprock Galactic. We have not made, Into the Unworld. have not made all the other games that we have published but not made per se. So yeah, Sanctum 2. I mean yeah sure lump that in Sanctum 2, Goat Sim 3. Yeah. and like the 16 or whatever spin-offs of Code Sim on the phone or elsewhere. Uhhuh. Rock and stone.