November 29th, 2022 Livestream
Q&A: Would adding the ability to add a cover on Belts help performance?
This question may have been asked previously at least 6 other times, as recently as March 2022 and as early as September 2020.
- March 1st, 2022 Livestream Q&A: Why don't you design as a little domes on the belts that shows much less objects? https://www.youtube.com/watch?v=J8uJFq6qOvw
- February 16th, 2021 Livestream Q&A: Does obscuring belts actually help with performance? https://www.youtube.com/watch?v=JDJ5hvAkrWw
- November 3rd, 2020 Livestream Q&A: What about having covered Conveyors to help performance? https://www.youtube.com/watch?v=dbJGfDr5SLk
- October 27th, 2020 Livestream Q&A: Can you make it so we can use closed Conveyor Belts to help with Rendering? https://www.youtube.com/watch?v=6KdakqhC8Q4
- September 29th, 2020 Livestream Q&A: Enclosed Belts https://www.youtube.com/watch?v=oLpv9B5-OjE
- September 22nd, 2020 Livestream Q&A: Would implementing covered belts reduce the number of objects in the world? https://www.youtube.com/watch?v=2R4MfLt_oMw
This question has 5 related videos
- May 23rd, 2023 Livestream Q&A: Have you tested UE4 saves on the UE5 build and seen any FPS improvements? https://www.youtube.com/watch?v=G8T9C_hlo9s
- July 6th, 2021 Livestream Q&A: How do Belts affect performance? https://www.youtube.com/watch?v=0a2DgXuAy6I
- July 6th, 2021 Livestream Q&A: Why does the game render items & Belts hidden behind walls even when they're not visible? https://www.youtube.com/watch?v=uO1QT1SKsZA
- May 4th, 2021 Livestream Q&A: The flow rate issue in Pipes, is intended or will it be fixed? https://www.youtube.com/watch?v=ZiAvo3uDBCM
- May 19th, 2020 Livestream Q&A: Any work on Occlusion Culling? https://www.youtube.com/watch?v=SauDZG88AFI
Suggested Wiki Reference Code
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Transcript
but adding the ability to build a cover on belts that you could build onto finished factories belt, belts help performance, people have asked this since since like day one actually, and I think I think it might it like maybe in some cases but, I actually think that yeah I'm not sure it's something that we've not wanted to do and part of me wants to say and I don't know if this is correct or not but part of me wants to say that like the rendering of the items on the belts is not really necessarily the bottleneck I think because we've done some really clever stuff with the way that we instance the items on belts so we actually draw them in very very few draw calls and stuff and so like if I if I remember that correctly, and that like a lot of the bottlenecks come elsewhere from like other buildings or from calculating things in the background like the game, the game itself is actually as far as again as far as I know as of now it is CPU bound so it's it's, it's it's more like all the calculations that happen for like what's going on in your factory is what holds things back more often than not, yeah