November 4th, 2025 Livestream
Q&A: Can we see auto-pickup?
Suggested Wiki Reference Code
<ref name="yt-0ekNGbo1JbA">[https://youtu.be/0ekNGbo1JbA YouTube - November 4th, 2025 Livestream - Q&A: Can we see auto-pickup?]</ref>
Topics
- Features > Buildables > Conveyor Belts
- Features > Console Release > FISHLABS
- Environment > Plants
- Environment > Resources
- Technology > User Interface
Transcript
Can you show them auto pickup on the belt? >> Do we have any belt? >> Yeah, >> you're holding one, too. Yeah, >> bop. >> Oh my god, look at that. >> You can't just stand there and eat them as they come. >> Dude, that's delicious. >> We don't We don't have >> They just Oh yeah, >> stand there. >> Oh, so yummy. >> Oh yeah. >> I wonder why we don't have power. Whoops. >> Give me all that ore. >> Nom nom nom nom. >> We have power now, right? >> Hey, >> nice. Do you have any recommendations for anyone who's joining on console for the first time ever today? How should they approach this game? What should they do? What bio? >> Just play it. >> Just play it. >> Yeah, it's it's a sandbox game. >> Just jump in. I don't think you should think too much about which platform you're playing on. It's like the same on PC. >> Yeah. >> You know, you just >> like you just select which biome you want to play on and you know, just go go for it. Uh there's no right or wrong way of playing this game. >> Yeah. >> So yeah, >> it's beautiful. >> Give me satisfactory. >> Ooh. Ooh. >> You go to the next tier or next phase if you have built it satisfactoryy. >> I suppose. >> Yeah. >> Yeah. >> I mean speaking of that, we had someone in chat just recently compliment the, auto pickup. >> Mhm. >> Uh so is there anything you can tell us about that? like how you got there, like how how that works, any details you want to share, >> both auto pick up and other features that like smoothens >> Oh, no. Go ahead. Sorry. >> Yeah, I think it came up for a matter of user experience. I think Julia can can can tell you more on that. But it's very we we tested out and was very comfortable to do that cuz in some play test in early play test we find ourself clicking a bit too much in early game and that became, it's a bit tedious. Uh so I think, Julia another designer brainstormed about the this auto pickup and, I think Alex was exactly you to implement the the very first iteration. Uh, actually not, but I worked on I also worked on the first iteration after it was done to fix a few issues. But, yeah, the the main thing this the good thing about the game is that a lot of it works already when you're not putting too much effort into it. And some things you have to put a whole lot of effort into it. And luckily the pickup, the auto pickup was something of the the ones that worked fairly early already. >> Nice. Nice. >> Yeah, I think another >> example was to Oh, sorry. >> Just go ahead. >> The auto pickup was, aiming with the controller was trickier than with the cursor. So we thought why not, come up with something that, avoids having to aim specifically at a leaf with controller and, make people's life easier. So that's also how it came about