November 4th, 2025 Livestream Q&A: Can we see auto-pickup?

November 4th, 2025 Livestream

Q&A: Can we see auto-pickup?

https://youtu.be/0ekNGbo1JbA

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Can you show them auto pickup on the belt? &gt;&gt; Do we have any belt? &gt;&gt; Yeah, &gt;&gt; you&#39;re holding one, too. Yeah, &gt;&gt; bop. &gt;&gt; Oh my god, look at that. &gt;&gt; You can&#39;t just stand there and eat them as they come. &gt;&gt; Dude, that&#39;s delicious. &gt;&gt; We don&#39;t We don&#39;t have &gt;&gt; They just Oh yeah, &gt;&gt; stand there. &gt;&gt; Oh, so yummy. &gt;&gt; Oh yeah. &gt;&gt; I wonder why we don&#39;t have power. Whoops. &gt;&gt; Give me all that ore. &gt;&gt; Nom nom nom nom. &gt;&gt; We have power now, right? &gt;&gt; Hey, &gt;&gt; nice. Do you have any recommendations for anyone who&#39;s joining on console for the first time ever today? How should they approach this game? What should they do? What bio? &gt;&gt; Just play it. &gt;&gt; Just play it. &gt;&gt; Yeah, it&#39;s it&#39;s a sandbox game. &gt;&gt; Just jump in. I don&#39;t think you should think too much about which platform you&#39;re playing on. It&#39;s like the same on PC. &gt;&gt; Yeah. &gt;&gt; You know, you just &gt;&gt; like you just select which biome you want to play on and you know, just go go for it. Uh there&#39;s no right or wrong way of playing this game. &gt;&gt; Yeah. &gt;&gt; So yeah, &gt;&gt; it&#39;s beautiful. &gt;&gt; Give me satisfactory. &gt;&gt; Ooh. Ooh. &gt;&gt; You go to the next tier or next phase if you have built it satisfactoryy. &gt;&gt; I suppose. &gt;&gt; Yeah. &gt;&gt; Yeah. &gt;&gt; I mean speaking of that, we had someone in chat just recently compliment the, auto pickup. &gt;&gt; Mhm. &gt;&gt; Uh so is there anything you can tell us about that? like how you got there, like how how that works, any details you want to share, &gt;&gt; both auto pick up and other features that like smoothens &gt;&gt; Oh, no. Go ahead. Sorry. &gt;&gt; Yeah, I think it came up for a matter of user experience. I think Julia can can can tell you more on that. But it&#39;s very we we tested out and was very comfortable to do that cuz in some play test in early play test we find ourself clicking a bit too much in early game and that became, it&#39;s a bit tedious. Uh so I think, Julia another designer brainstormed about the this auto pickup and, I think Alex was exactly you to implement the the very first iteration. Uh, actually not, but I worked on I also worked on the first iteration after it was done to fix a few issues. But, yeah, the the main thing this the good thing about the game is that a lot of it works already when you&#39;re not putting too much effort into it. And some things you have to put a whole lot of effort into it. And luckily the pickup, the auto pickup was something of the the ones that worked fairly early already. &gt;&gt; Nice. Nice. &gt;&gt; Yeah, I think another &gt;&gt; example was to Oh, sorry. &gt;&gt; Just go ahead. &gt;&gt; The auto pickup was, aiming with the controller was trickier than with the cursor. So we thought why not, come up with something that, avoids having to aim specifically at a leaf with controller and, make people&#39;s life easier. So that&#39;s also how it came about