February 6th, 2024 Livestream Q&A: Will the 1.0 release improve the Unreal Object Limit?

February 6th, 2024 Livestream

Q&A: Will the 1.0 release improve the Unreal Object Limit?

https://youtu.be/-aqoqJHwt5Y

This question was possibly duplicated with a more recent answer: March 5th, 2024 Livestream Q&A: Has the UObject limit been optimised in1.0? https://www.youtube.com/watch?v=ejxrNdXA0_Y

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will 1.0 update improve the or release I guess, will improve the current limits on the max items, for instance big saves you often need manual intervention blah blah blah so they're talking about the U object limit that we have in the game, there's actually by the way fun fact I didn't know this until recently somebody made a mod that displays like all the the U objects that's currently loaded in game I don't know if that actually is accurate but I think it's a good indication at least cuz as far as I knew there wasn't like a good way to get a good state of the garbage collector in Onre engine and be able to like actually count them out like that, you know when you hit the limit, but I think it's a good indication at least, for people that are building like maniacs to see how far they are and also I think it's also fun to look at that and see like when you're placing stuff just like how different things affect that U object count because it's not linear and it's very different depending on on, like what you're building like what actually counts for it but we have made improvements we actually have this is also oh I need to put this down this is also might be a really interesting video we have made a huge, change to to, to some of the rendering systems for rendering the Cosmetic stuff like the foundation pieces and the stuff that's not moving, what the hell's that system called again, so yeah there's actually been a lot of improvement in that regard, I don't remember outside of that system there's also a bunch of new things I think that we haven't included in update 8 so yeah it should be better but the problem is we're never going to it's there's always going to be a limit so, we can just like reduce you know the waiting time until you hit that limit