December 17th, 2020 Q&A Q&A: How does the current trajectory to the game compare to everyone's original concept?

December 17th, 2020 Q&A

Q&A: How does the current trajectory to the game compare to everyone's original concept?

https://youtube.com/embed/-JXPsTlJIiI?autoplay=1&start=254&end=326

This question was possibly duplicated with a more recent answer: August 24th, 2021 Livestream Q&A: Projected date for 1.0? https://www.youtube.com/watch?v=HgHTtGAk-Jk

Suggested Wiki Reference Code <ref name="yt--JXPsTlJIiI,254.92133333333334,325.4251">[https://youtube.com/embed/-JXPsTlJIiI?autoplay=1&start=254&end=326 YouTube - December 17th, 2020 Q&A - Q&A: How does the current trajectory to the game compare to everyone's original concept?]</ref>

Topics

Transcript

trajectory to the game compare to everyone's original concept of the final version what are some things that are better slash worse than imagined well i mean pipes [ __ ] up the game that was the biggest mistake you know so things are worse than we ever imagined now there's no going back the game's over a dead game it's all over okay so the vision of the game has evolved over time um we think for the better we have control over the direction of the game every step of the way right and every decision we make is based on you know the here and now of what does the game look like now what information can we gain by uh you know from feedback from players and then how can we make it better right so you know the game initially started with base defense being a core part of the game and then we actually started making that and then we found that we didn't like it at all and we cut it completely and now it's not going to be in there right you know and then there's the question of like well is that better or worse than we imagined well we think it's better than we imagined because the game is better now because we don't have that we believe okay so like that's kind of why we strive for it to always be better and we think that it's been going in a pretty good direction um yeah pretty normal stuff for game development i think you just sort of have to pivot and shift and react um to uh design problems that may show up as you uh develop the game will we keep our