Topics > Technology > Graphics
November 12th, 2024
- Q&A: Are there any plans for making more Foundation shapes to reduce z-fighting? https://www.youtube.com/watch?v=cMoTRpdLJqk
November 5th, 2024
- Q&A: Will the Update 8 levels of Lumen brightness be coming soon? https://www.youtube.com/watch?v=H4EZ2niTfMc
- Q&A: As Lumen isn't officially supported, are there conversations about adding more/smaller Lights? https://www.youtube.com/watch?v=AH5zXrthlkI
- Q&A: Is there a fix for drop in FPS when collecting leaves on Multiplayer? https://www.youtube.com/watch?v=UQrGswnGj6w
October 15th, 2024
- Q&A: Could the Unreal Engine 5.5 mega lights be useful for Satisfactory? https://www.youtube.com/watch?v=x6DmGkcFhyw
- Q&A: Do you have any updates about plans for Lumen? https://www.youtube.com/watch?v=M_AGcnMkCYQ
- Q&A: Have you fixed the bug Bitz had where the FPS dropped wildly when you build stuff? https://www.youtube.com/watch?v=XAxwvd8k8UM
October 1st, 2024
- Q&A: How is Mikael enjoying his new NASA PC? https://www.youtube.com/watch?v=uEUZv80ZFFg
- Q&A: If we have rendering bugs on Linux, is it worth reporting on the QA site? https://www.youtube.com/watch?v=mELOkWd8BJU
- Q&A: Is Lumen for smaller Signs fixed yet? https://www.youtube.com/watch?v=JU2r1w4Lu0E
- Q&A: How much is Niagara effects compared to Cascade effects in 1.0? https://www.youtube.com/watch?v=9yIECcq4dYE
September 24th, 2024
- Q&A: Lumen feels less intense, Signs barely emit light compared to Update 8? https://www.youtube.com/watch?v=OxitWofgwak
- Q&A: Can you tell us anything about the changes to Lumen? https://www.youtube.com/watch?v=hxvjRc5jfFc
- Q&A: GeForce experience has been very unstable, can't take a screenshot? https://www.youtube.com/watch?v=5DFWAMj5iBs
September 20th, 2024
- Update your GPU drivers https://youtube.com/embed/gtfr2jtaG34?autoplay=1&start=138&end=152
- Clear your shader cache https://youtube.com/embed/gtfr2jtaG34?autoplay=1&start=151&end=218
- Try a different rendering API https://youtube.com/embed/gtfr2jtaG34?autoplay=1&start=217&end=233
September 17th, 2024
September 3rd, 2024
- Q&A: When going for massive builds, what are good tactics to keep the framerate as high as possible? https://www.youtube.com/watch?v=BpQm59p8jls
- Q&A: How does optimisation generally work when a player creates large structures? https://www.youtube.com/watch?v=99clID0bEP8
August 27th, 2024
- Q&A: How much stuff for aesthetics can we expect in 1.0? https://www.youtube.com/watch?v=wVGmiZZ7lh8
August 13th, 2024
- Q&A: Can you give more detail about the CPU/GPU loads in 1.0? https://www.youtube.com/watch?v=_MaS7WcgQyo
July 9th, 2024
- Q&A: Will the Toilet Flush be a sound effect or will there be a water effect to go with it ? https://www.youtube.com/watch?v=JXjwdKEQm7Q
May 14th, 2024
- Q&A: Does destroying Foliage still affect performance? Does any of it grow back? https://www.youtube.com/watch?v=q1XZC_qgjP0
May 7th, 2024
- Q&A: Are there any major bugs that are not expected to be fixed in 1.0? https://www.youtube.com/watch?v=aN6rYEvfO2c
- Q&A: Does covering Belts and Pipes with Walls & Foundations improve FPS? https://www.youtube.com/watch?v=g3u7wgW9xhA
May 3rd, 2024
- Memory Optimization https://youtube.com/embed/yIKjR5jVv9Y?autoplay=1&start=520&end=543
- Scalability https://youtube.com/embed/yIKjR5jVv9Y?autoplay=1&start=542&end=556
April 2nd, 2024
- Q&A: Since Virtual Shadow Maps are production-ready in 5.3, has your position changed? https://www.youtube.com/watch?v=I1mbAHhkIfE
February 27th, 2024
- Q&A: Have you considered using sparse volume textures for effects like Nobelisk explosions? https://www.youtube.com/watch?v=iSe5ODHdt_A
- Q&A: Can we get super-bright signs back in 1.0? https://www.youtube.com/watch?v=AoeA9b_u6lY
February 20th, 2024
- Q&A: Do you think the blurred items on Belts will be fixed? https://www.youtube.com/watch?v=7PXJfCzjd_8
February 6th, 2024
January 30th, 2024
- Q&A: Will the colour options ever get an upgrade? https://www.youtube.com/watch?v=hqwrQJ1P3yY
- Q&A: Would it be possible to implement hardware Lumen? https://www.youtube.com/watch?v=yoQBeceTWO4
December 5th, 2023
November 24th, 2023
- Update your Graphics Drivers https://youtube.com/embed/UW1uFElp7ZE?autoplay=1&start=489&end=513
- Reset the Shader Cache https://youtube.com/embed/UW1uFElp7ZE?autoplay=1&start=512&end=525
- Switching the Rendering API https://youtube.com/embed/UW1uFElp7ZE?autoplay=1&start=524&end=564
- Identifying if a crash is GPU-related https://youtube.com/embed/UW1uFElp7ZE?autoplay=1&start=595&end=618
- Stability & Performance https://youtube.com/embed/UW1uFElp7ZE?autoplay=1&start=617&end=716
November 21st, 2023
- Q&A: Will the Water Update, Cave Update, and Biome Update come before 1.0? https://www.youtube.com/watch?v=tdXkecCE4j4
- Q&A: Why was the ultra-high quality Lumen option removed from the UI? https://www.youtube.com/watch?v=BNxOwiPUH0w
- Q&A: Can you give the moons/planets on the horizon at least a bit of spin? https://www.youtube.com/watch?v=FgOpj3FPiFE
November 14th, 2023
- Lighting changes to the starting areas + Titan Forest, Red Jungle, and Spire Coast https://youtube.com/embed/BIZieuScBmE?autoplay=1&start=554&end=565
November 7th, 2023
- Q&A: Any plans on lighting optimisation / small Lights / Lumen default? https://www.youtube.com/watch?v=nY-IhKSSMlU
- Q&A: Does Lumen use RT cores? https://www.youtube.com/watch?v=QXQ-LnevSIQ
October 31st, 2023
- Q&A: Did 8.2 change the way items are displayed on Belts, or did something in my settings do it? https://www.youtube.com/watch?v=ZkHtQwuepB8
- Q&A: Will future updates be more demanding on my 1660 Ti? https://www.youtube.com/watch?v=8a2SENplhLo
- Q&A: Is it a known bug that textures clip more than previously? https://www.youtube.com/watch?v=oune4epqQnw
- Q&A: Higher draw distance for Signs? https://www.youtube.com/watch?v=kzZEG3GPkzA
- Q&A: Which generation of graphics card might be affected? https://www.youtube.com/watch?v=PPoF3MJ_esM
- Q&A: I remember hearing about the 3d model of the Pioneer got lost, is it redone yet? https://www.youtube.com/watch?v=PZXi5esu-fM
October 17th, 2023
- Q&A: Is the bug with destroyed Fart Rock gas VFX still showing going to be fixed before EA launch? https://www.youtube.com/watch?v=sNTwffoP-4s
- Q&A: The Global Illumination setting keeps resetting, is this because of Linux, Proton, or Vulkan? https://www.youtube.com/watch?v=1HRJw5IR-GA
- Q&A: Can you coordinate with Community members for hardware you don't have access to? https://www.youtube.com/watch?v=sIRvjMR0hvY
October 10th, 2023
- Intro / State of Dev https://www.youtube.com/watch?v=rcQFT7mkZ7c
- Q&A: Will there be an option to remove fog instead of using the console? https://www.youtube.com/watch?v=PEQXclaGCo4
- Q&A: Would the new recommend settings override your default settings? https://www.youtube.com/watch?v=p_9JMN1vHm0
- Q&A: Have you gotten an answer from the team about low-quality textures? https://www.youtube.com/watch?v=dQ3lI7Q-ObY
- Q&A: Will the skybox lighting ever be improved so it's smooth rather than skipping frame by frame? https://www.youtube.com/watch?v=CXUiOK2itAs
- Q&A: UE5-related graphics crashes, have those been resolved on Experimental yet? https://www.youtube.com/watch?v=5aNy3sKonlY
October 3rd, 2023
- Q&A: Are there plans to make Update 8 perform better on lower-end systems? https://www.youtube.com/watch?v=cFhCqR31VTw
- Q&A: How is Update 8 looking on Nvidia 30xx cards? https://www.youtube.com/watch?v=nM4Q3Ah09b0
September 29th, 2023
- Q&A: Is there a chance that clipping stuff won't make textures flicker in future? https://youtube.com/embed/lK-kN8QOrJw?autoplay=1&start=460&end=542
- Q&A: Curious what you mean when you say you don't support Lumen? https://youtube.com/embed/lK-kN8QOrJw?autoplay=1&start=1662&end=1765
September 26th, 2023
- Q&A: Does it help FPS by hiding belts? https://www.youtube.com/watch?v=25dPdZQ9ZIE
- Q&A: Any plans to add a "no night" or "always day" option to Advanced Game Settings? https://www.youtube.com/watch?v=5CzJrqIjyus
- Q&A: Why does my FPS drop slowly over time? https://www.youtube.com/watch?v=7mzD43T71XU
- Q&A: If Bean pathfinding can't be fixed for 1.0, will phasing/teleportation be made canon? https://www.youtube.com/watch?v=IyFSEuPp1m0
- Q&A: Why do some Wall-mounted Lights have short range and some long, is this a bug? https://www.youtube.com/watch?v=F87gh6KJtSM
- Q&A: Curious what you mean when you say you don't officially support Lumen? https://www.youtube.com/watch?v=Kio8tEyzklQ
September 19th, 2023
September 5th, 2023
August 29th, 2023
- Q&A: Why is Lumen not enabled? https://www.youtube.com/watch?v=gLPKa3MIW9s
- Q&A: Any changes to Lumen in Unreal Engine 5.2? https://www.youtube.com/watch?v=1jso63pu-kw
- Q&A: Are there any plans to make the light from Signs render at longer distance? https://www.youtube.com/watch?v=K1fWFfJSl6A
- Q&A: Do you realise there's a visual bug with the Pipes? https://www.youtube.com/watch?v=_wTobmbwDu4
- Q&A: Is the update to the ceiling lights for Lumen meant to be on Experimental? https://www.youtube.com/watch?v=xuW8wcHFYwo
- Q&A: Are any of the devs passionate about improving Lumen? https://www.youtube.com/watch?v=UHFB7XQ2rXg
- Q&A: Do you know what the max screen resolution supported by the game is? https://www.youtube.com/watch?v=CyfD3Ak_rWM
August 22nd, 2023
- Q&A: Will the update to Unreal Engine 5.2 potentially solve z-fighting? https://www.youtube.com/watch?v=kWU-6bjhz4I
- Snutt Talk: Pioneer shadow https://www.youtube.com/watch?v=tbdLKpc-6OU
- Q&A: What GPU does Snutt have? https://www.youtube.com/watch?v=GaPvGJt1LSs
- Q&A: Why is the Frame Rate Limit set to "unlimited" by default? https://www.youtube.com/watch?v=jsA-4Wr2OiI
August 18th, 2023
- Optimised Sign Rendering https://youtube.com/embed/RIZS_qyiLH4?autoplay=1&start=321&end=345
- Render Pipeline State Object Utilisation https://youtube.com/embed/RIZS_qyiLH4?autoplay=1&start=344&end=359
June 27th, 2023
- Q&A: Is the phenomenon of Trains underperforming at low-fps a known issue? https://www.youtube.com/watch?v=IFnE8-JwbW0
June 23rd, 2023
June 20th, 2023
June 16th, 2023
- Update your drivers https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=410&end=429
- Studio Ready Drivers https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=428&end=455
- Stock overclock https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=513&end=529
- Tell us your settings https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=544&end=643
- Lumen https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=642&end=698
- Cinematic Quality Global Illumination setting removed https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=697&end=728
- 1. Update your graphics drivers https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=744&end=750
- 3. Disable TSR Anti-Aliasing https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=776&end=829
- 4. Check if you're running out of VRAM https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=828&end=868
- 5. Try TSR in performance mode https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=867&end=910
- 6. Turn off Lumen (Global Illumination) https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=909&end=944
- 7. Switch to lower video presets https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=943&end=974
- Run Hardware Benchmark https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=1041&end=1076
- The New Minimum Hardware Requirements https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=1144&end=1197
- Q&A: What does the minimum requirement represent? https://youtube.com/embed/6H79BTIrlbc?autoplay=1&start=1196&end=1250
June 13th, 2023
- Poor performance in Update 8 https://youtube.com/embed/GeKE40L2cSw?autoplay=1&start=6969&end=7041
- Update 8 Benchmark https://youtube.com/embed/GeKE40L2cSw?autoplay=1&start=7040&end=7077
- TSR will switch on with Ultra settings https://youtube.com/embed/GeKE40L2cSw?autoplay=1&start=7076&end=7110
- Intro https://youtube.com/embed/GeKE40L2cSw?autoplay=1&start=8206&end=8348
May 23rd, 2023
- Q&A: Have you tested UE4 saves on the UE5 build and seen any FPS improvements? https://www.youtube.com/watch?v=G8T9C_hlo9s
- Q&A: Will you update the texture resolution at some point? https://www.youtube.com/watch?v=Phte9m0uOqs
May 16th, 2023
- Q&A: Any chance that Lumen will be supported in later versions? https://www.youtube.com/watch?v=h71mgttkDxg
May 9th, 2023
- Q&A: Will UE5 require more VRAM for Satisfactory than UE4? https://www.youtube.com/watch?v=6quteJXfsuc
May 2nd, 2023
- Q&A: With Unreal Engine 5, will FPS be more stable? https://www.youtube.com/watch?v=ZqhVEo1XvgE
- Q&A: Are you aware that Drones seem to suck the FPS out of the game? https://www.youtube.com/watch?v=8_qJILGkRjs
April 18th, 2023
March 28th, 2023
- Intro & Unreal Engine topics https://www.youtube.com/watch?v=oLl9SZht-bE
- Q&A: Is Unreal Engine 5 update affect Occlusion Culling? https://www.youtube.com/watch?v=qM5PYpNzNtY
- Snutt Talk: Minimum specs https://www.youtube.com/watch?v=th-haafz-FE
March 24th, 2023
- Lumen https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=277&end=308
- Nanite https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=307&end=351
- Virtual Shadow Maps https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=350&end=368
- Q&A: Do you have Lumen, Nanite, and Virtual Shadow Maps in Update 8? https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=367&end=504
- TSR (Temporal Super Resolution) https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=823&end=892
- FXAA (Fast Approximate Anti-Aliasing) https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=891&end=924
- Q&A: Are there going to be performance increases? https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=1282&end=1428
March 21st, 2023
- Q&A: Is the view (fps move pan) a UE code or is it custom made? https://www.youtube.com/watch?v=-_TIZJVBADg
March 14th, 2023
February 28th, 2023
- Q&A: Which affect performance per-item placed, Signs or Lights? https://www.youtube.com/watch?v=6o2u3ysdHsg
February 14th, 2023
- Q&A: Will there be major improvement to FPS to be expected? https://www.youtube.com/watch?v=mO46zRfJIn0
February 7th, 2023
- Q&A: Anyone else would want to have Foundations with the same texture all the way around? https://www.youtube.com/watch?v=H9umBnVgXJM
January 31st, 2023
January 20th, 2023
January 17th, 2023
December 11th, 2022
November 29th, 2022
- Q&A: When are lighting/water performance & visual upgrades coming? https://www.youtube.com/watch?v=3StpEbh7QlI
- Q&A: Would adding the ability to add a cover on Belts help performance? https://www.youtube.com/watch?v=1UhSGB8cxAk
- Q&A: Are Machines skeletal meshes or static meshes with vertex offsetting? https://www.youtube.com/watch?v=0z3l9GLdQEc
November 8th, 2022
November 1st, 2022
October 25th, 2022
- Q&A: Do Glass Windows affect performance? https://www.youtube.com/watch?v=LYXrI-Tg6iE
- Q&A: Option in video settings to specify which monitor to load Satisfactory on? https://www.youtube.com/watch?v=hmwCmb8sve0
October 18th, 2022
September 6th, 2022
August 30th, 2022
August 23rd, 2022
July 12th, 2022
- Q&A: Z-fighting? https://www.youtube.com/watch?v=FX84LpxZoes
- Q&A: Can we expect a fix for the Glass Foundations & Windows some day? https://www.youtube.com/watch?v=67AkkFFwmaY
- Q&A: Volumetric fog in the morning, when? https://www.youtube.com/watch?v=LAtm9YH43-U
June 14th, 2022
- Tobias, Etienne, & Snutt Talk: New Atmosphere system (Part 1) https://youtube.com/embed/Z6bo0pjYghk?autoplay=1&start=6898&end=6926
- Ben, Dylan, Simon, & Snutt Talk: New Atmosphere system (Part 2) https://youtube.com/embed/Z6bo0pjYghk?autoplay=1&start=8127&end=8277
- Q&A: Did we ever get around to adding so you can turn Rain off? https://youtube.com/embed/Z6bo0pjYghk?autoplay=1&start=8276&end=8294
June 7th, 2022
- State of Dev https://www.youtube.com/watch?v=Hk3kvpq7Ofo
- Q&A: Are water reflections/ water physics coming with the Update? https://www.youtube.com/watch?v=Ww_ilqIoBjE
- Q&A: Any upcoming videos on the atmosphere changes? https://www.youtube.com/watch?v=CKZ3qZ49Wsg
May 10th, 2022
May 6th, 2022
May 3rd, 2022
- Q&A: Will Z-plane fighting finally be resolved? https://www.youtube.com/watch?v=_LVhzjfAywg
- Community FYI: Patch 1.0, Mk.6 Belts requiring SLI graphics cards https://www.youtube.com/watch?v=7SLI7g9zQlM
April 26th, 2022
April 22nd, 2022
- Snutt Talk: Ben's water changes https://youtube.com/clip/UgkxaD0rJKYKWGhXACEAijg16q-YhZ8Yv8Nt
- Snutt Talk: The sky sphere & Swamp Biome https://youtube.com/clip/UgkxTU-Kgawtc8RhFPkS0t_-vLmyGvMAgj3u
- Snutt Talk: Technical Improvements https://youtube.com/clip/UgkxUxZLR94Uz4SZOXK5rr2fveDQLA5oz6tQ
April 15th, 2022
- Snutt & Stefan Talk: User Interface & Graphics changes in Sprint 26 https://youtube.com/clip/UgkxNmzo0L4eEY5dA6xQxl9sG_97NZIMymx8
- Snutt & Stefan Talk: Production lines in Sprint 26 https://youtube.com/clip/Ugkxr_fFZM8eyGqirhpjPJz2NHUFKXSmK47j
April 12th, 2022
March 29th, 2022
- Community FYI: Jace and Snutt go kayaking = Patch Notes video for Ben's river changes https://www.youtube.com/watch?v=G7d6uwMRo0w
November 30th, 2021
November 5th, 2021
October 26th, 2021
- Snutt & Jace Talk: We've updated the Northern Forest https://youtube.com/embed/QfaReoks6OM?autoplay=1&start=551&end=585
September 28th, 2021
- Q&A: Would upgrading my CPU, or my GPU get me better frame rates? https://www.youtube.com/watch?v=kQqy4aJLiO0
August 31st, 2021
- Snutt & Jace Talk: Screenspace reflections & water updates https://www.youtube.com/watch?v=DsE2x1rEfIw
- Community Highlights: Verify your game files https://www.youtube.com/watch?v=PPjVCg2ErKs
August 3rd, 2021
July 20th, 2021
- Q&A: Optimisation for frames? https://www.youtube.com/watch?v=0Kqm4BsCdN0
- Q&A: Do Walls improve rendering? https://www.youtube.com/watch?v=nRYObYdENUQ
- Q&A: Is there a technical reason why Conveyors go faster than the items on them? https://www.youtube.com/watch?v=IT5jhfah7Eo
July 13th, 2021
- Q&A: When I started the game I got a black Particle Accelerator on the home screen- is that a bug? https://www.youtube.com/watch?v=SkcmBKDOi1U
- Q&A: Since the FPS tied to game precision and late-game tends to be laggy, will you optimise? https://www.youtube.com/watch?v=kulvUg6bHhI
- Jace Talk: FPS targets on the Playstation 2 https://www.youtube.com/watch?v=MBX7aUP_wsY
July 6th, 2021
- Q&A: How do Belts affect performance? https://www.youtube.com/watch?v=0a2DgXuAy6I
- Q&A: Why does the game render items & Belts hidden behind walls even when they're not visible? https://www.youtube.com/watch?v=uO1QT1SKsZA
- Snutt Talk: "Occlusion Culling" was the word I was looking for https://www.youtube.com/watch?v=K5CKH3D4gkM
June 29th, 2021
- Community FYI: Alt-Tabbing the game causes my Nvidia driver to crash https://www.youtube.com/watch?v=Zn4vb2QRykU
- Q&A: In an infinite building game how do you quantify an acceptable performance on standard specs? https://www.youtube.com/watch?v=Ib023Qb25Pw
- Q&A: FSR? https://www.youtube.com/watch?v=eWzUtouLQrI
- Q&A: Toggle for Fog? https://www.youtube.com/watch?v=5qjtJ3Qwbjo
June 15th, 2021
- Q&A: Can we expect better draw distance in the future? https://www.youtube.com/watch?v=ewLgyoLFAtE
June 8th, 2021
- Q&A: Do you know if there's a console command to show the tick rate? https://www.youtube.com/watch?v=xzWZbbvVH7g
- Q&A: My game stutters when I look around certain parts of the Map, what settings can I tweak? https://www.youtube.com/watch?v=WGuwU-5F9QY
May 28th, 2021
- Q&A: What was the main issue with implementing Lights? https://youtube.com/embed/dyqOMITwLsY?autoplay=1&start=102&end=168
- Q&A: Can you give a quick explanation of how the system for Lights works right now? https://youtube.com/embed/dyqOMITwLsY?autoplay=1&start=199&end=449
- Snutt & Ben Talk: Fake fog planes on Ceiling Lights https://youtube.com/embed/dyqOMITwLsY?autoplay=1&start=647&end=692
- Snutt & Ben Talk: Other places Fog Planes are used https://youtube.com/embed/dyqOMITwLsY?autoplay=1&start=808&end=887
- Snutt & Ben Talk: New Holograms https://youtube.com/embed/dyqOMITwLsY?autoplay=1&start=945&end=1066
- Q&A: Could you quickly describe what instancing means? https://youtube.com/embed/dyqOMITwLsY?autoplay=1&start=1065&end=1165
- Snutt & Ben Talk: Holograms now use Stencils https://youtube.com/embed/dyqOMITwLsY?autoplay=1&start=1164&end=1287
- Snutt & Ben Talk: Impact of the Engine Upgrade on Conveyor Belt performance https://youtube.com/embed/dyqOMITwLsY?autoplay=1&start=1330&end=1727
May 25th, 2021
- Q&A: Why are glass Foundations more optimised than solid Foundations? https://www.youtube.com/watch?v=u30RKv4VEeI
- Q&A: Are you considering disconnecting the Factory tick from FPS? (Part 1) https://www.youtube.com/watch?v=YMtTIS1de9A
- Community FYI: Having placed 300k foundations I can confirm that glass is more optimised than solid https://www.youtube.com/watch?v=ptKu3sqVJo8
- Q&A: How low can your FPS go before Pipes and Belts start bugging you? https://www.youtube.com/watch?v=GFWvkkrw9_A
- Q&A: How do you handle optimising VFX in Satisfactory? https://www.youtube.com/watch?v=7Ac-r21T8uI
- Q&A: Engine Update will make the game run better? https://www.youtube.com/watch?v=rQlh3jeLpO4
- Q&A: Are you considering disconnecting the Factory tick from FPS? (Part 2) https://www.youtube.com/watch?v=_uigYftwYFo
May 11th, 2021
- Q&A: Is there a fix so the new lights emit shadows? https://www.youtube.com/watch?v=wIvvNslWt78
- Q&A: Does the game server host without graphics rendering fix some of the issues? https://www.youtube.com/watch?v=j3QyZRmqpyw
May 4th, 2021
- Q&A: The flow rate issue in Pipes, is intended or will it be fixed? https://www.youtube.com/watch?v=ZiAvo3uDBCM
April 20th, 2021
- State of Dev: Try verifying files if you're experiencing graphical glitches https://www.youtube.com/watch?v=5NkjFaKNJmI
- Snutt Talk: Steam & Epic patch download failures causing graphical issues https://www.youtube.com/watch?v=uNYU4_DIxtI
- Q&A: I have a texture bug where certain items on the belts use grey and rainbow placeholder textures https://www.youtube.com/watch?v=VjL5GczlMSE
- Q&A: Did you get more reports of graphical glitches when Update 4 started? https://www.youtube.com/watch?v=Ec8iy7j7RxM
- Q&A: Can you improve Ladder rendering distance? https://www.youtube.com/watch?v=pyBH9slmZjY
March 23rd, 2021
- Q&A: Rendering bug from Conveyor Belts? https://www.youtube.com/watch?v=jxIS1yv7flM
- Q&A: Are you still working on Glass optimisations? https://www.youtube.com/watch?v=jE0Fm11bEZk
- Q&A: What does "Albedo" mean? https://www.youtube.com/watch?v=oNObAw-Kryw
- Q&A: Items on belts labelled "Albedo" are going to have fancy reflections? https://www.youtube.com/watch?v=euC11282Qo0
March 17th, 2021
March 2nd, 2021
- Q&A: Will the Blade Runners actually be attached to the body at some point? https://www.youtube.com/watch?v=W-67fl8Fg48
- Q&A: Will there be a Satisfactory benchmark you can compare settings with? https://www.youtube.com/watch?v=NA6C7snDkTw
February 23rd, 2021
- Q&A: If we're not getting Dedicated Servers any time soon, is it possible to get disabled rendering? https://www.youtube.com/watch?v=qiF-rpSnoTI
February 16th, 2021
February 9th, 2021
- Q&A: Can there be a first-person view for driving cars? https://www.youtube.com/watch?v=7R_kqWfRwhA
- Q&A: Any plans to improve the visual part of building in the game? https://www.youtube.com/watch?v=k-UDNJY0PWA
February 2nd, 2021
- Q&A: Is the new Engine more heavy as my fps got worse after the Upgrade? https://www.youtube.com/watch?v=adQiqvCYQdw
- Q&A: Any chance on making a tutorial on optimal graphics settings for performance? https://www.youtube.com/watch?v=vwI3DmL9xHM
January 26th, 2021
- Q&A: Ability to sleep coming any time? https://www.youtube.com/watch?v=kDwywg_UJoc
- Q&A: Lights & Lampposts please? https://www.youtube.com/watch?v=xXbrwFqiS5g
- Q&A: In terms of pure performance is the fewer items being moved by Conveyor, the better? https://www.youtube.com/watch?v=h0rUjNNgiCw
January 19th, 2021
- Q&A: Is there any plan to add the r.screenpercentage setting for folks on 4k or high-res screens? https://www.youtube.com/watch?v=p3zdRLbGwsk
- Snutt Talk: We're not using a linear colour space https://www.youtube.com/watch?v=jigwsKo5YKY
December 8th, 2020
- Q&A: Look's like the game is performing better - what went wrong? https://www.youtube.com/watch?v=x7dc9P7vEGQ
- Snutt & Jace Talk: Water VFX https://www.youtube.com/watch?v=rALTAvblpEM
- Snutt Talk: Emmissive Materials https://www.youtube.com/watch?v=nYpEI8hZEgU
November 27th, 2020
- Jace Talk: Improvements to Glass Shaders https://youtube.com/embed/0kmDHBWf640?autoplay=1&start=584&end=608
- Jace Talk: Screen Space Global Illumination https://youtube.com/embed/0kmDHBWf640?autoplay=1&start=607&end=645
- Jace Talk: Sky and Atmosphere System https://youtube.com/embed/0kmDHBWf640?autoplay=1&start=644&end=692
November 24th, 2020
- Q&A: Better UI scaling? https://www.youtube.com/watch?v=Z7KYm1EEVsc
- Q&A: Split-screen for Satisfactory? https://www.youtube.com/watch?v=nA6JASYXPMM
- Q&A: Does the Engine update include the waterfall graphics update? https://www.youtube.com/watch?v=M9j9Bys_r_U
November 17th, 2020
- Q&A: Multi-GPU Support? https://www.youtube.com/watch?v=Q19sqmdRQAM
- Q&A: DX12 more efficient? https://www.youtube.com/watch?v=FlEUMECDwS4
- Trolling: Procedural Generation https://www.youtube.com/watch?v=bvjKY6CcnLI
November 10th, 2020
- Q&A: Is it true that building vertically equals worse performance than building horizontally? https://www.youtube.com/watch?v=BF0MYqw_SpM
- Jace Talk: Encased Conveyor Belts https://www.youtube.com/watch?v=xT-2uWvm3iw
- Q&A: Does destroying all the foliage in the game biomes increase or decrease performance? https://www.youtube.com/watch?v=IFxnvuYEVtk
November 5th, 2020
- Ben & Jace Talk: Screen-space Reflections https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=263&end=313
- Ben & Jace Talk: Fancy Caustics https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=312&end=340
- Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 1) https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=400&end=640
- Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 2) https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=639&end=739
- Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 3) https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=738&end=882
- Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 4) https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=881&end=975
- Ben & Jace Talk: Factory Render Distance https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=1137&end=1172
- Q&A: If you were to decide what area of the game to optimise, how do you decide what to do? https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=1384&end=1501
- Ben & Jace Talk: Optimisation review - Refinery (Part 1) https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=1500&end=1558
- Q&A: What are Baked Materials? https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=1557&end=1612
- Ben & Jace Talk: Optimisation review - Refinery (Part 2) https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=1611&end=1671
- Q&A: What Buildings should we stay away from to minimise the chances of hitting the Object Limit https://youtube.com/embed/omjFqZQV9fI?autoplay=1&start=1670&end=1753
November 3rd, 2020
- Q&A: Why does my game lag when I made a huge Base? https://www.youtube.com/watch?v=oJnzSnxlxsE
- Q&A: Do you plan on some cutscenes for the Story? https://www.youtube.com/watch?v=t6WEYv_TLDI
- Q&A: What about having covered Conveyors to help performance? https://www.youtube.com/watch?v=dbJGfDr5SLk
- Q&A: Which one is better from an FPS performance point of view, Conveyor Belts, Trains, or Vehicles? https://www.youtube.com/watch?v=zo5Skwrwb5Y
October 27th, 2020
- Q&A: Can you make it so we can use closed Conveyor Belts to help with Rendering? https://www.youtube.com/watch?v=6KdakqhC8Q4
- Q&A: When you have 200,000 Foundations, Walls would be good too. https://www.youtube.com/watch?v=8I6SrlovQvo
- Q&A: Any word on merging platforms to reduce object count? https://www.youtube.com/watch?v=JSAcfBylMmA
- Snutt Talk: New Refinery model https://www.youtube.com/watch?v=Mzu2DkBfaww
- Q&A: Will we see performance improvements? https://www.youtube.com/watch?v=TbPMkoLwW4U
October 13th, 2020
- Q&A: Will one of the Quality of Life Updates be turning down the fog? https://www.youtube.com/watch?v=2AMBinmPITg
October 9th, 2020
- Q&A: Have Coffee Stain considered contributing the instanced spline mesh back to Unreal Engine? https://www.youtube.com/watch?v=ny4PdCAnT9Q
- Snutt & Dylan Talk: Developing Shaders https://www.youtube.com/watch?v=m5fQMCWE1MY
- Q&A: What is the limit? https://www.youtube.com/watch?v=Njv_PJT3B2g
October 1st, 2020
- Q&A: Will there be more optimisation for our low end PCs, both GPU and CPU side? https://youtube.com/embed/rATcozDE25c?autoplay=1&start=854&end=906
September 29th, 2020
- Q&A: Enclosed Belts https://www.youtube.com/watch?v=oLpv9B5-OjE
- Q&A: What about Mk.6 Belts? https://www.youtube.com/watch?v=NiBLAUCxIEs
September 22nd, 2020
- Q&A: Engine Update - allow more objects to be built without fps drops? https://www.youtube.com/watch?v=sADDzCQqkmE
- Q&A: Would implementing covered belts reduce the number of objects in the world? https://www.youtube.com/watch?v=2R4MfLt_oMw
- Q&A: Can we get more cat variety? https://www.youtube.com/watch?v=v_9SO9SU3B0
- Q&A: Is it recommended to use all cores in Steam? https://www.youtube.com/watch?v=vOdftO3hYsI
- Q&A: Does destroying trees & rocks make the game slower like making buildings? https://www.youtube.com/watch?v=vOJIZQfzcUk
- Q&A: What is the Object Count Limit, and how can we tell in our own game? https://www.youtube.com/watch?v=gMq-fPCqGWQ
- Q&A: Removing 90 Factory Carts doubled my FPS https://www.youtube.com/watch?v=R6XOvosAptg
September 8th, 2020
September 1st, 2020
August 25th, 2020
- Q&A: Reducing the stupid poly counts? https://www.youtube.com/watch?v=aDlrBrPtdfw
- Q&A: Why is hyperloop in first person? https://www.youtube.com/watch?v=BmSeFBv2rAQ
- Q&A: Real-time reflections for the helmet? https://www.youtube.com/watch?v=RuQcbza7pVw
- Q&A: Add Planes as Vehicles and we can automate it to carry our resources? https://www.youtube.com/watch?v=Ds9NIPna9_4
- Q&A: UV issues and texture tearing is a known issue? https://www.youtube.com/watch?v=1uYhNDc8E1M
- Q&A: Removing vegetation speeds up the game, yes or no ? https://www.youtube.com/watch?v=GgoQS6sOADQ
- Q&A: Are the trees instance-based? https://www.youtube.com/watch?v=73nEuwO7HTA
- Q&A: Linux would be useful for Servers https://www.youtube.com/watch?v=ITkosdWcGbA
- Snutt Talk: VR Support https://clips.twitch.tv/DullScrumptiousEagleStinkyCheese
- Q&A: Are the trees instance-based? https://clips.twitch.tv/HandsomeAnnoyingLEDPraiseIt
- Q&A: Real-time reflections for the helmet? https://clips.twitch.tv/LivelyHeartlessRutabagaWholeWheat
- Q&A: Reducing the stupid poly counts? https://clips.twitch.tv/PoliteTallLocustStoneLightning
- Q&A: UV issues and texture tearing is a known issue? https://clips.twitch.tv/WealthyPunchyAxePeoplesChamp
May 19th, 2020
- Q&A: Any work on Occlusion Culling? https://www.youtube.com/watch?v=SauDZG88AFI
- Q&A: What does Performance Budget mean? https://www.youtube.com/watch?v=qg27gPorXB4
- Q&A: Deactivate Fog parameter? https://www.youtube.com/watch?v=2H_QouHUoBQ
April 30th, 2020
- Simon & Jace Talk: VFX for Nobelisk explosion https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=235&end=426
- Simon & Jace Talk: VFX for ambient effects https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=425&end=609
- Simon & Jace Talk: Different ambient effects for different Biomes https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=608&end=698
- Simon & Jace Talk: VFX for collectable items https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=697&end=813
- Simon & Jace Talk: VFX for Buildings (Part 1) https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=812&end=894
- Simon & Jace Talk: VFX for Buildings (Part 2) https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=928&end=948
- Simon & Jace Talk: Modifying VFX https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=947&end=1093
February 11th, 2020
March 9th, 2019
- Q&A: Does building Walls around big factories help performance? https://www.youtube.com/watch?v=Cnw8Vw-BFO4
- Q&A: Any way to disable motion blur? https://www.youtube.com/watch?v=TTZzooohufI
- Q&A: Game is awesome, but late-game is super laggy sometimes. https://www.youtube.com/watch?v=3MO6SYCZuFI
- Q&A: How did you guys optimise the game so much? https://www.youtube.com/watch?v=nRCmJo-Wh9s